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Regarding the SNES though, I think what’s more important than the actual sales numbers is the fact that it sold significantly fewer units compared to the NES, with the difference being pretty close to the number of Sega Geneses sold. IMO the SNES is one of the best consoles of its era, but a combination of strong

Now that I think about it, an open world AC game could be kinda interesting… but I don’t think the missi9n structure really needs to change. My hope is that we get a lot more lore and background to the game, if not an outright story. I can’t say I’m a lifelong devotee to the series, but I played 4 a ton, an it was

Doh, I mixed up Sucker Punch and Naughty Dog. Again. My bad. 

Well, I’d argue that the original Xbox and the first half of the 360s tenure were actually pretty dynamic, and Microsoft, if not the upper hand, quite a bit of tempo with its releases at that point. I think it’s also important to consider Sony’s first party development, which was nearly non-existent with PS1, and

Let’s be honest, there really wasn’t a ton of major announcements from any of the first party developers, apart from Horizon DLC and Bayonetta Origins, neither of which I would say was really earth shattering. Which makes sense, I think all the companies involved would rather announce those at their own press

The thing is, the desktop leverage is a lot less relevant now than it was 20 years ago, when you now take into consideration mobile devices, which Microsoft has next to no presence in. Microsoft’s real breadwinner these days is web infrastructure and corporate software, in which is a very strong force, but it’s not

This is amazing, seriously hope it can stay up in at least some capacity, somewhere.  And for the record, it’s still working for me as of right now, but it’s pretty slow, took multiple tries.  probably getting a lot of traffic.

From day one, this was by far my biggest complaint about the game. Aspects of monetization, limited map pool and game lists, etc. we’re certainly some issues, but the challenge system was horrible. It was a distraction in games, getting unlucky and drawing horrible challenges was alway a fear (and then you’d have to

Ha, yeah, the RRoD scenario felt pretty surreal at the time. I had my launch 360 RRoD twice, once in the first year of the system, and once waaay later, at which point I just replaced it with a cut price 360 Elite, maybe around 2012? It was a hassle at first, sure, but a free repair within a couple weeks wasn’t too

Overall, I thought this was a pretty strong event. Pretty diverse collection of games, well presented, for the most part didn’t feel dull or stretched out (though I didn’t care for the ESO/Fallout 76 portion. Hate to say it, but I hope they spin those down and focus more on new projects, sorry.) I respect

I’d like to think that I was keeping my expectations on Starfield pretty well in check (honestly, I haven’t even been thinking or speculating about it all that much) and I came out of this pretty happy! I think the first segment was a bit odd to lead off with, pretty barren planet and just jumping into combat that,

My exact reaction. First world was probably one of the blandest they could’ve picked, and combat doesn’t seem bad but not particularly special either, but I really dig the art style (particularly the space suits and ship/building design) as well as ship customization and outpost building. I get the feeling there’s

IMHO, the remake definitely looks much more impressive and realistic, but what’s fascinating is how that affects the characters faces.  Mostly the same, definitely recognizable, but just a bit… off.  Almost like it’s starring the twins of the original characters.  I’m not a huge Last of Us fan, played it nearly all

Pleasantly surprised by this set. Weird but wonderful deviation from the traditional armor style, and I dig all the references (The Rocketeer, Kerboros Panzer Cop, a tinge of WH40K.) it also sorta justifies the armor for system, since between this and Yoroi there is such a radical difference between the models I

Its funny how lopsided the role queues are, instantaneous for support, an eternity for anything else. Almost makes me wish they could back open picks, but then I suppose we’d probably see teams of all Tanks and a Moira/Lucio, so I guess not.

Same, though honestly I didn’t use PS Now nearly enough to justify the price, I’m just bad at managing subscriptions lol.

Yay, another check mark on my “Things Jim Ryan said 2 years ago that he might regret now” bingo sheet! Jokes aside, I guess you can technically say this isn’t a direct answer to Gamepass, since it lacks its most crucial feature. Really, when you look at it, it’s more of a fairly dramatic expansion of the original PS

Yeah, it definitely doesn’t look quite as polished as the original tracks. To be fair though, MK8D’s tracks are a bit ridiculous when you think about it. There’s an amazing amount of detail crammed into a course you will spend all of 3 minutes on.

NGL, I now kinda want to see a Spider-Man themed Tyranid army. Maybe go for a bit more of a pastel red and blue color combo, paint large Spidey eyes or web patterns, maybe customize them a bit to be more spider-like. Would be ridiculously time-and-money-consuming, but still…

TBH, I was never particularly bothered by the pace of the progression system, but the means to do it. Specific challenges, limited to a few at a time that you can complete, still to me distracts from the core gameplay. And while you can complete many of these in bot games (something I didn’t know until I’d already