tachikoma-old
tachikoma
tachikoma-old

It looks really hypocritical and undermines his point when he won't drink his own Kool-aid like that... Did Skyrim cost twice as much as most games to make? Or is it worth more because it's *his*?

If everything goes digital, if I still can't make a backup that plays without complaint on any compatible system without a login or online authentication... I'd pay up to but not over $20.

Maybe technically... but it wasn't for any kind of home system then, and movement wasn't free. It could be the first FPS, but I'm thinking for those outside of academia and scientific research centers, it would have been Hovertank 3D, by id.

I'm impressed. Forget about Street Fighter - I'll give them a pass for everything for the sake of argument. I don't care about Megaman either, so it's looking good so far. They stood alone in using online-only DRM on single player console games. Later they crippled the ability to start a new game in RE Mercenaries 3D

Exactly - only for rendering. I mean that at the very least, a generalized map of where they'd be placed would have to be kept in system memory once they were loaded (or procedurally generated) into the level - though in a lot of places it wouldn't matter exactly where each one is if it's out of sight - as long as an

The powerups in Duke 3D, and Shadow Warrior were apparently drawn with voxels.

What I'd taken from Notch is that he's done work that can be construed as similar to this with his world generator, and because he personally has not succeeded in achieving certain miracles IN JAVA, he thinks it cannot be done. No matter who you are though, there is always someone cleverer, or who looks at the problem

Their lawyers have probably advised them not to divulge too much information from pending patents and unfinished prototype engines, to be fair. Technology similar to this has been in the making for a very long time, and I don't find it unplausible that they can do what he has said so far - but I am very curious

That sounds very reasonable. I think for the time being, the best use of electric cars is travelling between suburbs and downtown within a city. For inter-city travel, you'd want the most common fuel you can find. Without at least hybrid technology, they're certainly not ready to be the ONLY car someone owns.

If Col-01 eats a chicken, will he gain its powers?

That sounds right to me. I don't know that they're really facing a big problem themselves - their software always seems to find its mark, and if you give a game a title from 25 years ago, it's guaranteed to sell to the hardcore fans - but personally while I loved the Gamecube, it hasn't really been that fun since

I'd tear into Steam here, but frankly, countless other standalone games also install DX when you install them. MS has always made the DX installer check if it's needed, and abort if you already have it.

To Heart, Fate/Stay Night, and many other beg to differ. Many are simply called eroge because there's some sex, and when taken out, the rest of the novel holds up just fine.

I think you're very close to hitting the real meat of the issue. I think the main concern on an engine like this would be RAM to keep track of not all, but enough of the points to make a coherent scene. Also, like you suggested, groups of atoms, like whole objects, could be loaded into RAM once and then replicated in

They just need to leverage some CPU power to not store and retrieve, but generate the data for the island at play time - so instead of having a cloud map of a tree, have an algorithm that draws a tree when you're near it. The problem then becomes RAM - all of the scenes I've seen so far are very small, with few types

Well, chemically it is hard to make a battery with a greater capacity in the same size - but I suppose they could sell one that sticks out of the bottom of the unit, like Nyko is trying. Region locks have never been disabled partway through a console's life; Nintendo isn't just locking games for developers - they've

I believe that it's not so much an issue of mathematical vs artistic techniques, but rather that, like you see in more realistic scenes of these demos, it's just a matter of artists making use of a different set of tools. I believe that this does not neccesarily need to limit their creativity or ability to accurately

Probably. I haven't really played any since Shift 1, but I have to share this: NFS Carbon: Own the City (PSP) was great fun. It's a total silly arcade racer where you have have two "wingmen" to do things like knock off opponents or run ahead and make a visible draft that speeds you way up...

Move is designed to work with a sphere, not a domed cylinder. I wonder how badly that affects it... (Probably not TOO bad - it's for position, not rotation. Still, it might misjudge depth...)

I think a lot of people are misunderstanding the "betrayal" concept. Fair enough, it is hard to rationally define an emotional effect.