superflat44-old
superflat44
superflat44-old

Another prediction? Nintendo will move a shit-ton of these things. The 3D camera alone should do the trick.

Cool, but the character models seem enormous. I wonder if the combat will actually occur at closer range, or if they simply picked really close-up shots for the screens.

Much like the US economy, the ad business is a house of cards, regardless of whether users can filter ad content. There comes a point where we, as a society, need to come up with a socialized way to fund the media we so much enjoy. Do people seriously think that ads — which few people follow through on — advertising

I recently switched over to disposable razors. All that Mach-whatever crap — they're stealing your money. A disposable can last you months (and I grow seriously rugged facial hair). $2 for a bag-full.

Solid.

Home is that thing I accidentally open when I mean to connect to the Playstation Store.

Street Fighter 2. That's easy. Has there ever been a more quantum leap forward?

@The Cap'n: Yeah, but Nintendo fatigue is real. I agree that sequels should tweak rather than reinvent the wheel, but the reused graphics/jokes/sound effects of modern Nintendo titles have become tedious — especially in games that are supposedly about wonder and exploration.

@kelbear: The explanation is simpler (and the car analogy is wrong for a different reason). EA is looking to do one thing here — make reselling a game less profitable. This accomplishes that by lowering the resale value by $10 exactly. Additionally, by creating more online content, they give keeping the game a higher

Face it — online pass is a really good idea. Organized used game sales (i.e. Gamestop) hurt the people who make games — this is a fact. There's zero regulation of this industry. Online game pass is infinitely better than DRM, and it WILL lead to the continued development of online content.

@AchromaticDhoulmagus: Perhaps the price is a bit steep, but I'm all for game companies directing funds (and requesting ours) for the purpose of bettering existing titles rather than trying to create new ones. In general, I prefer enriching an experience to creating a superficially different one (most games), and am

@chewblaha: Phoenix Wright objects to your existence, gonna poke you in the eyeball.

I love games that make me work on during my leisure time. Kinda makes you wistful for, you know, Connect 4 or Monopoly.

Worth pointing out that cartoons — in particular South Park — do a fantastic job of accurately portraying gaming (and dissecting gaming culture).

@BtownDesignGuy: I agree. Gamefly is essentially two businesses — rental and used game sales. While it's not clear how profitable that is, for a company of Netflix' size, that sounds like a headache and a half.

I'd like to hear how games with radically diverging scores fair. My sense is that these tend to be the "sleepers" or "cult" hits — those games that a few reviewers or niche audience gets up front, and then word of mouth eventually helps them out.

There's a freeware game that did this recently, where the world becomes progressively sinister looking, as opposed to shifting graphics (allowing you to access to new areas). Looks cool, though as always, I have zero desire to muddle through a platformer with touch controls.

That thing will kill your wrists, unless the screen weighs close to nothing.