Looks fine for what it is I guess, but the first thing that popped in my head upon looking at it was “Sebring Convertible”.
Looks fine for what it is I guess, but the first thing that popped in my head upon looking at it was “Sebring Convertible”.
If they’re going to do a total iMac redesign, they might as well look to the G4 for inspiration. That would be slick as hell, though this concept maybe looks a little farfetched. Especially the silly touchscreen keyboard and that tiny looking base that would probably need to be pretty heavy to support the display.
Honestly this. Sure, it hasn’t really changed since the PowerPC G5, but probably because (and I feel like an ass for saying it), it just works.
We want this:
Because that’s what I want: a 2007 GM “Luxury” SUV somehow made even worse by the pervious owner’s questionable aesthetic taste. All for $28,000.
There’s fifty feet of crap.
The only reason I even bother to fire up TS4 over TS3 from time to time is that even on high end hardware(and various optimization tweaks that supposedly make it run better), TS3 runs like dogshit. The smoothness of TS4 can be a breath of fresh air at times, but that’s literally it.
This game and GT3 before it I credit largely with getting me into cars. The expanse of it was just insane, and while it wasn’t perfect by any stretch(looking at you, “Driving Mission 34"), I still thoroughly enjoyed myself and clocked many hours on it. It’s sequels just didn’t have capture the same feelings, and in my…
Seconded. I know they’re all probably great driver’s cars, but I just can’t be bothered by the current crop of McLarens. They all just seem to be some slight variation of the same thing.
The only F1 inspired car that Infiniti actually produced as far as I know was the Vettel Edition FX50. It made 30 more horsepower than the regular car via an exhaust upgrade, lowered suspension, trimmed out in carbon fiber and it cost £100,800. Only 150 were made for Europe only. Oh, and the spoiler costs extra.
Kill it with nuclear fire.
The dystopia-van.
You have a point. I don’t mind this kind of attention to detail so long as it meaningfully adds to the immersion, but I also don’t think there’s anything wrong with it when it’s actually implemented. That said, you just can’t help but wonder “why so much focus on this” when there are parts of the game that clearly…
I normally play GT Sport but PC2 is my go-to for VR racing. I’m not super versed on how force feedback *should* feel, but the overall experience on that game is so kickass that I can overlook it not feeling exactly right (like I even know what that is to begin with). It would have been nice if SMS kept supporting it.
Also, the horn.
Neutral:
I don’t know, I see less Piers Morgan and more James May.
I flat out haven’t been able to progress on PC. The game seems to not be recognizing triggers (ie. making a phone call to someone) that advances me past a mission. I’ve gotten stuck inside a building unable to leave because of this.
Screw it. I’m buying this game just for the cars. I’m a total sucker for cyberpunk wheels.