She wants to reemployed she’s not going to leave saying “Well, Infinite is looking pretty shitty and our show was a critical flop, GG” as much fun as they would have been.
She wants to reemployed she’s not going to leave saying “Well, Infinite is looking pretty shitty and our show was a critical flop, GG” as much fun as they would have been.
B-But the assassin has a cool new hood! I simply must blindly support a corporation filled with rapists to get one!
Yes, Desmond’s story is completed in Assassin’s Creed 3, the American Revolutionary War game with the Native protagonist, who is actually Edward from Black Flag’s grandson and thus related to Desmond.
There’s a pretty cool conclusion to the SciFi plot in AC3, quite thorough... definitely controversial ending among…
And I really don’t have any interest in any of it.
None of the last three have been particularly good at being AC games though. So yeah, out of the three, Odyssey was at least the most fun and enjoyable.
Translation: The final DLC for Assassin’s Creed: Valhalla will serve as a blatant advertisement for the next Assassin’s Creed game, introducing at least one major character and/or plot point, ending halfway through the story to push you to continue on in the next game.
I’ll yell at that cloud with you.
Old man yells at cloud...
I was hoping for something more like Sega's Illusion series from the name
Shades of Rayman Legends?
Why do they keep making Alien games that aren’t Alien: Isolation?
Go back to Legacy of Kain!
Monarchies.
You think there are Pokemon you can only catch by sending your Pokemon to automatically kill them? Makes sense
This seems more like a feature designed for speedrunners or experienced players since it automates some of the more cumbersome work (EV Training for Farming Items) for them.
I mean, Earthbound uses it.
There’s not usually a need to grind in Pokemon. The games are usually balanced such that you become OP pretty quickly. The the relatively recent advent of placing the wild Pokemon out in the world instead of making them invisible, random encounters makes it even easier to avoid grinding.
This doesn’t change how you explore new areas, it’s just a new way to automatically train one Pokemon at a time while you’re doing what you’re doing. Considering the Exp Share has existed since gen 1 and the Daycare since gen 2, both to allow automatic training, it doesn’t feel like this changes much.
Kids and casual players will use it and there are WAY more of them than there are of people who play for the post game, so I’m sure it’ll be fine.