stephenwasling
Scimarad
stephenwasling

“Sometimes, though, forcing a no-kill playthrough makes Fallout 4 lose its shit. There’s a quest in Fallout 4 where the player must save a companion, Nick Valentine, from a vault. Nick Valentine goes into the vault searching for a missing dame, only to find out she had actually run off with a mobster type, Skinny

I forgot that you were the creator of the Fallout games, therefore in a position to justifiably define what Fallout game should be. Oh wait. You’re nothing of the sort. Whoops.

“Sure enough, there are portions of Fallout 4 where the story railroads the player into killing certain key characters.”

This playthrough just highlights all of the problems I had with the game. I spent over 70 hours enjoying it and its world, but in the end I hated that the game is uncompromising in turning your character into a monster. No matter what faction you choose youre forced to kill or blow up the other two. Even if blowing

Had Bethesda not made Fallout 3 I wouldn’t have known or cared about the existence of the Fallout franchise. cRPG fans say its a “run of the mill shooter” which is strange since there’s no other games like Fallout 3-NV-4 aside from the Elder Scrolls games, so how does that work i wouldn’t know.

Oh fuck off. Fallout is whatever they want to make it. If it’s set in the universe then it’s a Fallout game. Don’t like the lack of diplomacy? Fine, call it out for not liking it, not this “Not a True Fallout” bullshit.

It was pretty fun in other Fallouts! Made role-playing easier, because you could play all sorts of different types of characters with different approaches. One of those includes killing everyone, which is perfectly viable and fun in its own right, it’s just not the only way the series itself has handled stuff in the

I don’t give this guy too many props for save-scumming for hours on end just to show this can be done, but I do appreciate how he's illustrating to the creators that they designed this aspect of the game poorly/didn't make it somewhat of a priority.

Just no. Fallout 1 - New Vegas forced the player to kill several enemies to continue. That’s just outright untrue.

“The report includes details for purposefully targeting civilian populations...”

Yeah, but inflation dude:

Art imitates Art.

Clearly not since someone already agreed with me :p

See, on the flip side. The voiced protag has completely changed the game for me. I have never felt this invested in a Bethesda game’s character before. The voice is the best addition to the series, to me. I really hope some of the feedback doesn’t dissuade them from doing it again in the future. Though they do need to

I like the interface.

There has been a long tradition in journalism of delivering the facts (which may or may not actually reflect truth) with tact. Gawker has, at least to some large extent, abandoned the latter. That isn’t nearly as egregious an error as abandoning the former (as many outlets have for the sake of special interests) but

If you’re pissing people off with your journalism, then you’re doing your job. Ruffling feathers, even if you’re entertainment reporters, is par for the course. Don’t stop doing it just because a couple publishers are a wee bit on the childish side of things.

Brutal Legend :) Although a much more light-hearted take of course.

Might and Magic, 1986.

And the D&D setting of Spelljammers did it in 1989.