There's Area 59, they must have something in there!
There's Area 59, they must have something in there!
Kids these days want "bling" and "glitz". That means they want 3d in their games. GTA: CTW is a work of art in itself, but the perspective and pixelation killed it. And it's ironic, because Rockstar still supports it trough Social Club.
I'm curious how Beaterator did, though.
The thing that bugged me was actually the restricted areas in the beginning. Now that got solved. As for your issue, Rockstar could solve it by making the world generate itself procedurally beyond certain boundaries. So one half would be an endless ocean, while the other would become an endless continent. With smart…
Nokia's been bought by Microsoft, so now this guy cooks up a study about how Nintendo and Sony are doomed? Are you serious?
I am curious about the Bullet from the classic San Andreas. What is it based on?
Most probably I ain't gonna play it for the next few months, because I only own the best console there is: PC.
What's the closest real-life commercial (for the public)counterpart for the San Andreas version?
I think I'll load up the old San Andreas and ride that Bullet for a while. That car is damn sexy, has the look of a bad boy that's not afraid of going off-road either, you just can't go wrong with it!
I like the Bullet more than the Banshee in San Andreas, though Banshee goes way back in the series, it was the Yakuza car in GTAIII. The Bullet, however, looks better and it probably runs better.
This is not as simple as it might look. Valve has the money to get these guys and eventually make this port official, but then the community would ask for other pre-Portal games to be ported to DS. I actually wondered if Half-Life 1 games would look and play as they do on PC, albeit with lesser objects and polygons…
I assume it is programmed to spawn enemies based on the extension's text. So you could eventually create your own levels by creating a customized folder tree with 0 bytes files that have certain extensions. they don't have to work in the operating system, the game just sees exe and spawns the entity associated with…
Cannot get over how much both logos look like genitals.
That's just Michael talking with a woman. Taken out of context, it ain't much of a spoiler.
But where are the promised spoilers?
I guess different studios have different policies regarding destinations for their games. RDR and MC:LA were both made by San Diego, and they were not ported to PC. Bully was also made by San Diego, and it was a hell of a long time until the PC version came out, which was rather a sloppy job, but it is from the past…
Are you insane? Valve is polishing Steam for Linux just to release HL3 on Steambox only? And ignore such a HUGE base of gamers that have steam on their PCs? It would definitely work on Steambox, but there is NO WAY Valve won't release it for PC. That's where most of their money come from.
If Rockstar allow gamers to mod their own stories in the game and play the cooperatively, it would probably ad to the level of interest. Look at Steam, it supports a lot of player-created content, from game objects (hats) to entyre new games made in the engine (Minerva). Now if only Rockstar would open such…
People complain about Rockstar offering the support, not about their interest in various game modes. The network IS there.
The game will most probably be compatible with next gen systems, or easily-made compatible, that if SONY or MS allows such compatibility. Rockstar surely doesn't ignore PS4 and XBone, but they don't mention anything in that area because they need people to buy the game NOW instead of next year. Business.
They still do multiplayer matches gor GTA4, you can still upload Beaterator songs, you can still track your stats online for various other games years after release. They have no problem with the online side. They're not EA.