I should give Odyssey another shot. I remember just kinda getting tired of of it. Not sure why.
I should give Odyssey another shot. I remember just kinda getting tired of of it. Not sure why.
It worked in ME3 though. ME:A had the exact same multiplayer setup as ME3 did, and while ME3's MP was a surprising success that was supported for years, ME:A failed to generate anywhere near the same interest or, presumably, earnings.
The most infuriating part of the official message, to me:
I just hit the Windows key to bring up the taskbar and right click > exit.
and on October 8 auctioned off a single NFT representing the image above, while at the same time ... there would be 99 more NFTs representing the same image made and kept in the DAO’s possession and never put up for sale.
but it seems that, for now, Chocobo GP will remain a game where, if you want to unlock Cloud or future fan favorites, you’ll need to pay and grind.
That was more Gears 2. Gears 1 went with a lot of green hues and grays, while Gears 2 went brown. Then Gears 3 remembered there were other colors in the world.
Then I’d still be upset because this has more in common with Anthem than Dino Crisis 1 or 2. It’s an online multiplayer loot shooter with mech suits. I want the Resident Evil 2 Remake but with dinosaurs.
This game’s existence makes me mad.
I remember being emotionally empty after finishing ME3. Like, I’m not sure the rug has ever been pulled out from under me so thoroughly by a work of fiction. It was the only thing on my mind for a week after beating it for all the wrong reasons.
Oh wow. Five whole dollars! They’re practically giving it away!
Oh wow. Five whole dollars! They’re practically giving it away!
BOTW 2 is literally a huge DLC that turned into a sequel game instead.
However, the eyes for Pokémon Scarlet and Violet’s Trainers are more rounded. This marks a departure in design, which is why some fans could be subconsciously having a knee-jerk reaction to the duo. They’re not used to seeing Trainers with eyes like this.
Same here. SwSh was the first time I hadn’t kept my starter with me to the end. I just didn’t much care for any of them.
I really hope this doesn’t shorten the lease or the budget for future Eidos Montreal games. They’re a very talented studio that makes gorgeous, well-paced third person action/adventure games, and while we used to have a million of those two generations ago, nowadays it’s the exception, not the norm.
I know it’s not quite the same, but I record a full cast individually for our Youtube show, and we have to pay for the recording time and schedule people individually, meaning if someone runs late, we pay more and the other actors have to sit around waiting.
This is what I always come back to. They want a deregulated financial system? Alright. Then they don’t have fallbacks when things go wrong for them. That’s what the regulations are for.
Literally the only thing I’ve wanted from SF6 is for it to be on Xbox. I think a lot of the old SSFIV players on Xbox have been worried the next one would have an exclusivity deal this whole time, and all we want is a confirmation that it won’t be this time.
Yeah, that’s always been the case. But when games mix useless fluff missions with their story-enhancing ones is when I get overwhelmed.
I can’t speak for direct comparisons between HZD1 and the new game since I obviously haven’t played the sequel, but I can absolutely say for certain that the “large open world” concept has absolutely burned me out. Even games I want to like or actively like become insurmountable efforts with icon-crowded maps and…