Why in the fuck does the anger always fall at “the devs?” Do people just not understand how these projects are created? That has to be the case.
Why in the fuck does the anger always fall at “the devs?” Do people just not understand how these projects are created? That has to be the case.
That should be absolutely correct, but there are some games where, for some reason, Aniso 16x causes issues. In, like, 99% of the cases you’re exactly right, it’s a free route to crisper textures, but there are enough outliers that I don’t absolutely trust it anymore.
I’ve heard that explanation before and I think that does line up with the auteur theory of film criticism, but I don’t think Ebert really ascribed to that particular theory. I mean, ultimately all art is going to be a collaborative exercise with the audience. I kind of think that our world of perfect reproducibility…
This is a bad take because those examples are in no way even remotely equivalent. Suggesting so to create some credence for a poorly supported and irrational theories is a very poor-faith argument to make.
As time goes by I see less and less pieces of popular culture in general as art. Expressive, certainly, and containing artistic achievement, of course. But wholistically as Capital A Art? I feel like that’s somewhat more rarified in a culture where attention and expression are so commoditized.
I had completely forgotten about that Ebert quote. It was a dated and out-of-touch take from the moment he made it, and its only relevance was - and apparently still is - in people getting angry about it. Let it go and let a good film critic’s misconception rest peacefully with him.
Scanning a background actor and using that scan in other projects without compensation may be exploitative, but it’s not AI.
Long Island to Queens could mean “down the block.”
They’ve got some weird self-driving cars in Glasgow.
It’s entirely reasonable for a self-driving car to not move or drive if there’s an object on the hood - or any part of the car, for that matter. What’s the alternative? It drives away regardless, and whatever happened to be on the car just falls into the street?
I think it was a case of unrealistic expectations. “Fallout meets Firefly” is not “Fallout New Vegas meets Firefly.” They were aiming for - and largely provided - the former but some players were expecting the latter.
This isn’t exactly new ground for Disney. They created tons of relatively cheap TV movies that aired once or twice and then just vanished. Hell, I can’t imagine the number of crappy pilots for never-ran shows that were turned into “movies” and dumped on broadcast to fill out a schedule.
Aggressively engaging with someone in a situation that is escalating while knowing that you’re armed and willing to shoot should absolutely be enough to create culpability. Would he have gotten out of the car and continued the interaction if he didn’t have a gun? Obviously, the only person who knows the answer to that…
Holy Passive Aggressive, Batman!
Nvidia doesn’t care about games using both because DLSS is objectively better than FSR so if you’re able to use both then you’re going to use DLSS - and you’re also already an Nvidia customer. Also, as has been stated, FSR is the only option for consoles. If Nvidia demanded that sponsored games remove FSR they would…
You’re right, but it will fall on deaf ears. Kotaku has decided, apparently as a matter of editorial policy, to be aggressively ignorant when it comes to how LLMs and AI actually work. It’s much easier to craft sensationalist nuggets when you completely eschew nuance and forego taking the time to understand something…
It’s possible to respectfully visit the site of a tragedy. It’s not necessarily a matter of gawking and insensitive photos.
I hate being that guy, but I’m going to say it: if you’re an American, this is another reminder of why you don’t want a President who’s a wanna-be tyrant happy to kowtow to despots and dictators, or an aggrieved sycophant willing to shrug off war crimes as “territorial disputes.” American foreign policy matters, and…
I think that it’s great that this is a definitive version of Layers of Fear, but honestly I kind of prefer it existing in smaller bits. Anytime someone dips into the “tragic artist” well I can’t help but groan because it often ends up being pretentious. It’s like the Oscars giving Best Picture to a movie about how…
I would bet that Konami will be a mitigating factor - for good or ill - on the direction that Bloober Team takes it. If anything, I would say that their dedication to atmosphere and attention to detail will bode well for the upcoming Silent Hill game. Time will tell, though.