stackman
Stackman
stackman

The thing is, that’s not a Stadia issue, that’s a streaming issue. The fact that game streaming has become an established space with offerings by most of the big players shows that regardless of the anecdotal evidence anyone can provide about relative quality, there is an active market for that service.

There’s a problem among - I was initially going to say “this country” then I changed it to “rich countries” but ultimately, it’s much broader - people in that certain things provided become things expected. For some unruly ass-hats that expectation may be to have the opportunity to be a paying passenger on an

Looking at Stadia as a service in isolation, it’s a good product. There’s a lot to like in what it offers and it consistently works remarkably well.

Honestly, more power to him. If I made a quick but fun gem like this that happened to hit the zeitgeist just right and a reputable publisher knocked on my door with a $1m+ check, I’d sell too. I mean, the thing has got to be getting a shitload of traffic, and web app hosting isn’t free. Eventually something was going

Suggesting that a large company that hosts an online service used by hundreds of thousands of their customers monitor an email address is idealistic? Wow, those are some low standards.

I’m not talking about a bug bounty program or anything like that - just a simple, documented workflow that says, “hey, send vuln info here,” and then actually monitor that endpoint. That’s really, really, not a high bar. Even a cursory search for “game” on hackerone gives you a number of companies less well known than

And if it’s correct that it impacts Dark Souls 2 then that means it’s been in the wild for 8 years. 8 years.

It doesn’t matter if it’s a Japanese publisher or not. If you operate an network service of this scale, it’s incumbent upon you to have a clear and documented way for people to provide you with details of platform vulnerabilities.

If this vulnerability was revealed to the publisher and they chose not to act on it, that’s a huge deal. If the only way to actually get the issue noticed was to publicly engage in an illegal act targeting a well-known streamer - white hat hacking is still illegal if you don’t have permission from the target to do

Intel != Foxconn

You don’t think he already has?

Honestly, I never understand the shock that people have when they read stuff like this. Have you never seen corporate communications before? It’s all just boilerplate at this point - non-answers to the big questions coupled with simple “it’s in writing” answers to the little questions.

It’s not just games. Or software. That, unfortunately, is just how so many projects are across industries. “Bioware Magic” because Bioware managed to, through luck, skill, “grit,” or just simple naivety, suffer through the worst of it to make some fantastic experiences that resonate with a lot of people. Also, “Short

That’s true, but even so it feels like they’d be leaving more money on the table by making it exclusive than by keeping it multiplatform. There’s also the question of general consumer good will - not sure what kind of dollar value they would assign to that, but it’s not inconsequential. I mean, I can definitely say

I don’t know, given the breadth of the market for a CoD game vs pretty much anything by Bethesda, I think they’ll keep CoD games multiplatform. It’s a lot of cash to gamble that there are enough passionate CoD fans willing to purchase a new console and engage with a new ecosystem to keep playing CoD.

Yeah, this is most likely. Neither Spencer nor Kotick will want to remain in that situation any longer than is necessary.

Yeah, it’s the whole “active douchebaggery” angle that really just twists the knife in this situation.

I didn’t like the creators reasons for not putting it on mobile

Ah, yeah, see, all that makes way more sense. Shame on me for commenting before considering more of the story. That all seems like relevant information to include in the article.

Holy hell, this is the best thing I never knew I wanted. Specifically for this implementation, but more generally as an idea. Repositories or museums of game mechanics, to act as both a map of the history of gaming as a medium and a repository of accessible examples for developers.