The video is a 6 min combat. Starting, say, from when TMWNN sets down the rock, it is non-stop combat. It's gameplay is psychology, looking for cues, spring-loading reaction times, and a bit of game theory.
The video is a 6 min combat. Starting, say, from when TMWNN sets down the rock, it is non-stop combat. It's gameplay is psychology, looking for cues, spring-loading reaction times, and a bit of game theory.
This already made it on line, the sound is weirdly quiet though:
I graduated in 1980. I was very aggressively bullied, frequent physical violence, total social ostracization. I am white, lower middle class (class was a bit of a factor), and nerdy/geeky. The whole thing was systematic, and I wasn't the only target, but we were a small fraction of the student body. Middle school was…
Oh, another late late comment; there is an art to reading without coming to too many conclusions that seems to be rarer than I understand. I was amused by some of the True Detective speculation, but the idea that what the reader was guessing was somehow more relevant than the journey the writers were taking us on is…
Way late to the party, but this reminds me of an idea I was exposed to in Umberto Eco's book, 'Six Walks in the Fictional Woods'. The idea is that there is a contract between the writer, and the reader; the writer is basically saying that while they may present you with pleasantries, confusion, etc, it will be made…
I only see Mother at night... when I hear... that sound...
Was expecting the Scientology "free personality test" to get honorable mention at least.