squidgod2000
ytrewq
squidgod2000

Thief underwater abilities are amazingly underwhelming. A mob that I can slaughter without a second thought on land sometimes becomes a 50/50 fight in the water, unless I sit there for five minutes spamming the block/riposte spear ability.

Colonization would be awesome if the games were longer. It seems like just as I'm getting going I run out of time.

It's not a bad game, it just has a combat system that's 10 years out of date.

Protip: Read what you wrote before you post it.

Yeah, there are definitely several that stick out like a sore thumb when you consider how long they take to complete compared to others. I also don't like their mechanic of getting progress for both pickup/kill and delivery of the picked up/looted item. You can't quantify how much progress you'll get from the turn in,

Heart quests are one of the weak points in the game for me. Supposedly they were added late in development so the !-chasers wouldn't be completely lost and it definitely shows. Many of them—especially in the later zones where there wasn't as much player feedback during development—are absolute slogs, even worse than

Next time design a better combat system.

What language is that?

"We've observed hack attempts against hundreds of thousands of accounts that don't even exist. To protect those people in case they purchase Guild Wars 2 and create an account, we will now disallow customers from picking passwords that we've previously seen used in a hack attempt."

"What will happen to humanity after we upload our brains?"

Firefly, Terminator: TSCC, Stargate Universe... Great Sci-fi always gets cancelled quickly.

They commented on it somewhere (can't remember where) and basically said that they're not worried about it and that it should only be a problem for the first few weeks.

Meh.

Can I block numbers yet? No? Then gtfo.

Only launch that beats GW2 was Rift, and honestly that's just because Rift didn't have the features that have troubled GW2 this past week (game-wide AH, overflow servers, etc).

(3): Lack of PvP progression means more balance and emphasis on player skill and coordination instead of playtime invested.

Not just world servers, but backend hardware as well. They know very well that once the initial rush of players+high play time wears off they'll be stuck with the bills for hardware that is no longer necessary. The BLTC wasn't bugged, per se, it was just inefficient. They could have fixed the problem by throwing more

It would have been great if you actually got shot out of the cannon—instead you just get teleported to the top of the tower.

Nothing more sad that someone who repeatedly refers to computer programs as apps.

Several of them, actually. I can think of 3 within a few blocks of my apartment.