squibsforsquids
squibsforsquids
squibsforsquids

That's the way some of the old MoH:AA servers where, and it was glorious. They used to have rifle-only servers, which, in WWII games, meant the closest you were going to get to automatic was an M1 Garand. Very intense, was more about cat-and-mouse than twitch shooting, and very duel-ish, actually.

They did a lot to make it relatively difficult to be a sniper if the rest of your team is 1) awful or 2) full of idiots. Most of the rifles are two-shot kills unless you get a headshot - so, long-shots require you to take into effect the scope sway, the bullet drop, and how much you need to lead the target. Couple

What is the dictionary if not a great place to start from, after all? That said, I do try to factor etymology and common usage into the equation...

I know I normally carry more interest in terms of storytelling and the literary/art criticism of games, but I feel like I must adequately take time to mourn the death of the sniper battle in BF3. I noticed it very clearly last night when, in a Conquest round on Kharg Island that had devolved into a lopsided

Oh, yeah - definitely. In the case of Gears, they set out to "try" deeper emotional overtones with certain story arcs, but I can't imagine the story was even a discussion until the game started to get its hands dirty. Or, at least, I certainly hope not - for their sake.

Oh, don't even get me started on people not remembering the terms "denotative" and "connotative." It's like everyone on the internet only looks up words in the dictionary, and if they're not exactly what the OED says, we have to jettison the word or phrase altogether. Blegh, failures in linguistics...

It'll look a hell of a lot like vaporware 'til 2020 finally rolls around, and it blows out the competition.

Don't forget Casino gambling as a part of that social game. (Strategic winning/losing, as well - sometimes it pays to look like the unlucky guy who was too ambitious at the table.) Any Bond game that really wants to capture the spirit of Bond should likely have at least one major gambling or casino bit.

That whole issue of graphics is, honestly, part of the reason I'm surprised that this video's been moved around the web so quickly. It's been fairly obvious - well, I thought it was obvious - that graphical quality illustrated an immediate desire for immersion, not "holding attention." Tetris holds my attention, but I

That's probably good. I can't imagine it'd be as interesting if the whole thing was just massively censored for words and gestures.

Very true, very true. I'm - with my own little critic/avant-garde fanboy hat on - just being a beggar for a different way of seeing authorship for the digital era. That is, the traditional model of authorial intent stays intact, but begins to represent the very 21st century bloom of homages, translations,

I'm not going to lie: I almost couldn't finish the video.

The poem as it was intended by who?

Sure - send it my way on at your own pace.

"I don't want to suck, either."

If you like freedom, you won't like Uncharted much. Or, you shouldn't - theoretically.

I'm hoping that that's the brighter future of shooters - that enough designers recognize the need for looking around for different solutions in order to add otherwise uncharacteristic depth. As for your efforts - I wouldn't worry about getting it perfect at all the first time around. By all accounts, a lot of Virginia

It's mature to want to keep up the fun without breeding a deeper story - in a sense. I laud him for seeing a limit he's hit, but - in my opinion - the next level of maturity is to find a writer who'll fix your problem, not to write off the efforts in the genre.

In all fairness, though, the Maria story arc was about as subtle as the characters themselves. Just because you fill a world full of gun-ho, muscle-strapped killing machines doesn't mean you can't put a deeper emotional tone into the subtext - all it requires is a capable storyteller who understands that they need to

I have to think that's part of it, honestly. What I don't like - and what really bothers me - is the can't claim he makes. As if a deft writer wouldn't be able to tell a story that went deeper even within a seemingly contradictory setting. I'd have to imagine that his own experience with Gears is guiding a pretty