squibsforsquids
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squibsforsquids

Slogging?

Well, I certainly think the modern military shooters are going to have to do something in the future. It's tough to keep coming up with excuses to go to war with Russia (or China, if you're Operation: Flashpoint).

I've written a little bit on this, and likely will do more in the future.

I guess one of my big problems is that it was, more or less, copying MW1 and MW2 pretty liberally.

Doom and Wolfenstein did corridors right. There was usually more than one option to get through certain areas (especially with secret doors and key-locked doors), you could get turned around and locked into fights with enemies you might not have been prepared to face, and could have easily missed back rooms with great

I was shocked to see some of the set pieces not being used for multiplayer maps. The mall, in particular, looked tailor-made for a DLC map. I guess it's not too late for that sort of thing.

Don't give 'em the idea - they'll automate that, too.

You might not be too pleased with the jet fighter in multiplayer, then. They don't give you too much of anything to start off, so you've got to go without any weapons other than your cannons - which do very little damage in the F-18s. Hours of spotting later, you can actually dogfight a little. It's a bit of an odd

I've probably played more military shooters than sci-fi shooters, but the single-player is almost always better for the sci-fi shooter. I didn't care for Killzone that much, but I'd argue it likely had more distinct flavor to it than the past few CoDs have.

Have you had a chance to play the first Bad Company? It's cheesier than BF:BC2, hands-down - but kinda cheesy in a charming way. The humor, I think, lets you enjoy the game on its own terms, instead of having a grave CoD-esque nuclear threat scenario that requires the utmost seriousness. In my opinion - and feel free

A BF:BC3 with the return of open-ended maps would be great. I'm all for shooters moving away from tight corridors, close-in city fighting. Once you've run through one ruined Middle-Eastern city, you've run through them all.

Unless the staff picks the algorithm for "Staff Picks," I wonder about the linguistic integrity of their product. Automation's gonna do a lot of awfully ironic/WTFish things in terms of language comprehension...

I'm just curious: did you play it before or after playing the multiplayer (in a jet)?

Always late to the party, I finally went back and finished the Battlefield 3 single-player campaign. I'm not going to spend a lot of time talking about how much I thought it was a pointless exercise in making the inverse of the MW1/MW2 plot and stuffing hand-holding content made to show off the graphics more than

You might be able to make the argument that console gaming did that, but PC likely didn't jump from small-time pioneering to mega-millions blow-out releases. I can't help but see some of the releases like Descent, MDK, and others from that mid-90s-to-early-2000s era as showing consistent tones of "unusualness" in the

I'm sorry that this is as short as it is, for as long as the rest of this conversation's responses have been, but:

You're still trying to compare the PC FPS genre with the console FPS genre. It's a practical non-starter in historical terms - that context is virtually required. The two are only close to each other within the X-Box/PS2 era, and don't illustrate complex synchronization until the current gen consoles.

Haha - pretty great way of putting it, actually.

My understanding is that you don't have to play multiplayer to get the best ending. As long as that Galactic Readiness thing is full, you're golden. So, you can just do a hell of a lot of side quests and choose options that boost your GR score.

Oh, I definitely understand. I was so massively disappointed with The Spirit of the Beehive that I still admit to be in a state of slight avoidance when it comes to Spanish cinema. I know it's a fairly irrational way of going about things, but it's not exactly as if we live in an age where we don't have enough content