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I thought about that when I went looking for the .gif, but there's just no turning down a good meme.

I'm going to add more as I think of them, but here's a start.

That's one of the big issues with a lot of definitions, actually - they fail to account for dance, music, or sculpture. These aren't exactly young forms of art, either. (Dance and music were certainly older than theater.)

Quite a few definitions do focus on the process of creation, so that's a pretty solid place to start. There's one that's particularly popular definition that claims that the difference between "art" and just "artifice" is the purpose of the product. If it's inherently and intentionally practical, it's "artifice." If

Ah - if you haven't seen 8 1/2, it's brilliant. It's Fellini's masterpiece. It follows a director's inability to move forward with his next film, as his creative troubles pour into his personal life. Pretty heavy on the flashbacks, &c. It speaks to more than just artists, but it's absolutely amazing for anyone in a

Hah! Gotcha. Sounds like my undergrad theater classes...

Thank you. Awesome, awesome points.

What's the gist of it? I've heard (metric) tons of arguments about what art is, and I still don't have my finger down on it. I'd love to hear another. I've got a list of symptoms, so to speak, for my personal definition, but trying to pull on umbrella over all of art is damn hard to do.

I'm not even sure I care about the ideal at this point. I want more games that just get "art" right.

Why, Braid? That droll thing? A great example of literary gaming? Pshah.

4 - Eh, what good's it serve when you've got a minigun?

I've written a little bit on the 8-bit art style, and it's partly used for nostalgia and partly used because it's an incredibly base-level art style that provides a sense of optimism within its simplicity. This is why a lot of the indie releases that lean on the 8-bit style regurgitate the theme of a simple hero

Journey, Flower, Morrowind, FF3-6, Portal, L4D 1&2, TF2, BF:BC single-player, BF (in general) multiplayer, LoZ, Mario 64, Donkey Kong Country 1&2, Medieval: Total War, Civilization 2&4, Fallout: New Vegas, and the original Pokemon are all on my love-list, off the top of my head. I'm sure there are a lot I'm forgetting.

Key-mapped suggestions:

No pants. Hotel bath robe.

If you had the opportunity to make a video game without worrying about whether it'd fun to play or not, what kind of game would you make?

The difference between PC and console isn't even close to an "extremely limiting" factor. As long as you factor in the history of both camps - which is a major part of the job of anyone seriously attempting to create criticism for anything artistic - you can speak easily within context on whether the game was "good"

Contextually, does the game suck?

Yeah - you're gonna run out of buttons eventually. I do wish they'd stop making voice-command gaming Kinect only for the consoles, though. It'd seem like all you really need is a mic to do this sort of thing, and I'd gladly hook up my mic for Skyrim if it meant I could navigate all those damn menus faster. Filtering

I was thinking the same thing about the item sort ability. I haven't played Skyrim in awhile, but I really don't remember being able to sort items by weight or value. Kinda something that might be nice, especially if you get over-encumbered frequently... which I do.