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Phil Fish - this game's creator - said it in a tactless way to a Japanese guy who paid his own way to GDC. The guy was clearly interested in a more full-bodied discussion handed down from the professional wisdom of Fish and the other devs on the panel, but Fish decided to lead off his answer with incredible assholery

I can't play it unless they decide to port to PC or PSN, but I suppose there's one question that I'm left with (and often am after reading a review):

I think the reason so many people are upset is largely because the games are caught in an awkward transition. Capcom tries to drop occasional hints at the old survival horror style, but then adds gameplay portions that are all-out action. Looking at RE5 in particular, the result is pretty jumbled and not really that

"It's clear what the series is."

In all fairness, I think some of the later Stormtroopers aren't clones. I mean, the Empire'd eventually need to have some recruitment runs, would likely try to build patriotic support by opening the ranks of the Imperial Army and Navy, &c. After all, the Stormtroopers in the proper trilogy don't have the clone trooper

I was gonna mention key mapping issues. The idea that modern PC games don't have that option is a little mind-blowing, to be honest. (I wish the consoles would get the memo, too...)

I'm well aware that Capcom has the right to change whatever they want, but that doesn't mean it's a good idea. Considering that the most successful horror stories take an abstract horror and literally put a human being face-to-face with that horror, you'd think you wouldn't want to lower the horror-end of a survival

As long as we tie it into employment-related puns, I'm all for this parody. After a hail of gunfire, the CEO announces that the player's just been fired. When you kill a zombie with an axe, they've just been downsized. Headshots? Terminated. Random dismemberment? Handed a severance package.

I'm fairly sure Dead Nation was a PS3 exclusive. Lots of isometric fun, though - looked pretty great on a decent TV, too.

I'd prefer something like Dead Nation, where zombies might have guns in their hand, but don't have the skills to aim and fire. Instead, their fingers tense up when you shoot at them, and they accidentally fire off their guns into the ground. That sort of thing could be an interesting alert mechanic for military

Isn't part of the "charm" of zombies that they're mindless hordes of flesh-eating post-humans intent only on ripping your apart with their teeth and nails?

If it's not going to get wide-reaching traction within the larger community, it doesn't particularly seem like a strong social commentary. I mean, the message is there and there's a lot to be said on that front - but accessibility is exactly what made Oregon Trail work. If there's a major accessibility hurdle - much

I know the Europeans follow a different imprisonment philosophy, but I'm not particularly sure it's a good idea to let this guy see the light of day again. I suppose it's about thirty years too soon to speak exactly on that, but I'd as soon assume he'd try something crazy again as I'd believe he could be

I can't help but think they'll find a way to hold him longer. Norway's got to have some sort of indeterminate sentencing option that allows them to stack on years for being a danger to society. He murdered 77 people, and he seems pretty OK with it - I can only assume there's some way to keep him out of society for

Hey - that's "show, don't tell" for ya... Oh, no, wait... That's not right at all...

Nah - in your case, there's just no point in chasing gendered audiences. I think, for modern gaming, it's got its time and place, and I'd like to see more gender subversion or flexibility in terms of a character's sex, but, for the purposes of an older-school shooter, you're totally right to say that you'd be barking

Mostly sad. I mean, the comic's pretty funny - to be fair - but the actual situation's watching grown men act like children. Can't they both just give each other a respectable, "hey, fuck you, buddy," and move on with life?

I don't think they'll care too much - the budgets on these Kickstarter projects are minuscule compared to AAA budgets. However, that being said, if publishers decide to turn their backs on Kickstarter-based developers, then so be it. We, as a community, might be forced to deal with lower-budget games via

Not really, no. I mean, you can play to the lowest denominator of quasi-feminist overtones by having a female protagonist who takes power in a difficult situation and tries to find solutions by talking through things first instead of automatically going in guns blazing - but that's a pretty skin-deep (at best) nod to

They've focused on character-building and romance options. This appeals to more female-oriented storytelling (and escapism). (I'mma get yelled out for making these kinds of generalizations - but they're just that: generalizations. Not all women are this way, and femininity doesn't need to be exclusively defined by