As suspected, the silhouettes are all those of dudes. The lack of a female player character in GTA5 was a huge missed opportunity and if this image is any indication (which it may not be, of course) Rockstar has not learned a lesson.
As suspected, the silhouettes are all those of dudes. The lack of a female player character in GTA5 was a huge missed opportunity and if this image is any indication (which it may not be, of course) Rockstar has not learned a lesson.
Hey Tavarish, just buy the AMG already... I’m glad you’re taking care of your daily driven non-AMG and all, we all are, but at this point, you and an AMG need to get a room.
I bought my first bmw this spring and I swear that thing just don’t park straight. I don’t know what it is...
I want to be a “youtube supercar goofball”... or really any type of supercar goofball. Right now I’m really only crushing the goofball part... Must have missed that booth at the ol’ job fair, there.
Our favorite tactic so far has been to do a 2-1 split. Since 80% of this map is basically a grid of closed passages, (barring the outside pavilion thingie) there’s always an easy flank to find. 2 players engage in a zero-sum distraction firefight, (usually on the ramp leading to the cafe) then 1 player loops around…
My ear is hearing bits of her Dirty Projectors fan-dom in that first track. Her version of Stillness Is The Move is a sublime little cultural intersection btw.
Curb rash on that left front? For shame, Jalops, for shame.
Inside, like limbo before it, is a straight-up masterpiece. I really love the filial trajectory of the two games, too. I can only imagine where Playdead will go next, but wherever it is, they already have my money.
Hasn’t it been known rumor (if that’s a thing) that in any instanced area, (Patrols, Court of oryx etc, entering them slowly gives the game more time to match you with other players and thus leads to more full instances? The crouching just slows your movement speed.
I’m not expert, but I think that the single clutch smg doesn’t ‘hold’ any gears, just the same as a full manual is just in whatever gear you are in. Again, I could be wrong, but that was my understanding, since the SMG is, after all, the same gearbox with some extra mechanicals bolted on. In any case, I actually did…
I think you nailed it with the Kia look. Audi, Acura not so much.
Whew! good thing this car is only coming in 4 door and DSG, otherwise I’d have to re-arrange my life.
Interesting... my car does a great rev-matched blip on downshift, its intoxicating. If I’m heavy on the brakes and at lower speeds on downshift, it will actually incur engine braking, which feels pretty much exactly like a manual downshift. I *think* a previous owner may have installed a CSL tune (or other…
My issue with the DSG’s I’ve driven is that they are alien and have no sense of engagement. Sure its nice that they can shift gears fast, but they remove all driver engagement while shifting in a way that no human has ever felt. Meanwhile, around town, they engage the clutch in a jerky way, and attempt to crawl like…
Yeah, I’ve come to accept that I’ll always be in the minority in actually thinking the SMG is a perfect match for the e46 M3's character. Both hands on the wheel, revving out to 7k+... I feel like the purist idealism surrounding proper manuals is justified, but only really in the face of the slushbox automatic as an…
But... there aren’t a bunch of other SMG’s out there to burn. SMG isn’t some generic term, its really only in a couple of BMWs and a few similar transmissions in a few exotics. I think a lot of people confuse the SMG with a ‘tiptronic’ or something, but it’s its own thing. Sequential Manual Gearbox... It’s the entire…
I couldn’t believe it... but when i test drove both the manual was clearly the tacked-on sure-it’ll-work-whatever option that the engineers just applied without any thought. The clutch is heavy and the engage point is really high. The shifter is long and vague... one of the worst manuals I’ve ever driven. The SMG…
All they need is a thread. I don’t need to keep my Warlock, Hunter or Titan per se, but as long as there is a narrative thread that connects my guardian to the new world, then the feeling of continuity and ‘legend’ can be achieved. Getting that right is really a matter of writing more than it is game design.
No. Under my conditions, any game is VR if it is designed with VR in mind. The point I’m making is that games like this underscore that VR is a medium, with all of the breadth and depth and potential that a nascent medium has. Limiting the sense of ‘presence’ to first-person player presence is a fallacy. Game…