solljak
Adam satchwell
solljak

Um.

Yeah, when I call it a MOBA-type deal I’m not trying to be disparaging. I just use it as a game mode descriptor. Small teams, bases, creeps, objective based victory are what I call a MOBA. The game does look pretty cool.

It’s about them being honest about what they are really doing Luke. Once you cross a certain line it isn’t you just being a character you love anymore in cosplay. You’ve become apart of a massive industry called modeling. Where professionals from multiple professions come together to sell something.

I’m going to go ahead and be excited for this one boys

The problem isn’t paying the modders. The problem is paying the game publisher (Bethesda) for work the modders did.

Rule of thumb for PC gaming and Ubisoft: Fuck Ubisoft.

I'm starting to feel far more limited by my current engine this week. It's not bad, but damn. Are people even going to be willing to buy a videogame that isn't photorealistic in two or three years? Even for highly stylized games, I feel like physically-based shading is going to take over the world. I mean, why

You're missing the point. I think that's what Gita is actually advocating for. She's saying not enough games take frame rates seriously enough. Whereas the conversation tends to be around 30/60/whatever is fastest, Gita's saying developers should figure out what's appropriate for the game they're designing and make

So his eyes looked just as dead on the WII too? gah.... That's the only thing that bugs me about the game... the faces look horrendous but I see that's a issue even in the original.

Not going to lie, they both look bad. Wii does look better, but still bad.

Yeah, it's pretty obvious the Wii has better graphics in this particular example.

They don't need to be. It's just fun to think about, as a thought experiment. :)

Wait.. Do I have to buy all these to play the characters in smash brothers????

Heres mine