soildsnake
Soild Snake
soildsnake

In case anyone ever wondered what professional wrestling minus the wrestling looked like, well here you are.

All comments I have seen suggest that it is empty marketing speak.

It is an irritating dungeon in that has a lot of ice, and icy surfaces suck in pretty much every game they crop up in. It’s core puzzle requires a multi level path and a little back tracking to get past, and it can be easy to not see.

Troy, Tara and Rob are all well established actors that are not going to see dogshit like this steal enough of their lunch, fast enough to hurt them for awhile. The NFT is the dumbest part of this, but even without the NFT tacked on, this is the coming end of voice acting in games and a lot of animation.

Lol, they never leave. They say the will, but they won’t. They keep coming back, they make it their life mission to spam every place they can spew their mental diarrhea. They get their friends, they make multiple accounts, they evade bans and they will keep doing it until they get mad at some other thing and then they

Don’t put out the fire, just build another room next to it!

They had it on good authority from their uncle that works for Nintendo.

Religions don’t need a release date.

lol, people have been paid “by the word” since about the time they invented “money” and “words”.

Having grown up watching imported martial arts movies, I learned that martial artists can fight just fine even when they are blinded or otherwise deceived.

It reminds me a bit of Star Wars Episode 1 in that the cast and overall look is fine, but none of the writing or plot quite hit the mark and maybe there was too much green-screen used.

Imagine the anthropologists 2000 years from now trying to figure out why an established civilization would set fire to all their resources for no obvious gain.

If every time one of these assholes appeared, they were fired (into deep space) you would eventually run out of assholes. Maybe. Well maybe not, but you have to admit it would be good clean fun to launch them all into exciting new careers (as space debris)

Not really arguing they did their best work here. Fog was a necessary evil that pretty much every one leaned on (and still leans on really) It was the tool they had at the time, and things were absolutely built around it. It drove the other aesthetic choices they made.

I think that’s one of the issues with modern game design. Sky’s the limit and there aren’t creative solutions to things because of the hardware holding you back. That magic is kind of lost.

Having lived through the times of the Fog64, I don’t have a problem with any of this.

Oh you definitely have a horse in this race. As soon as we run out of horses over here where do you think the next one is coming from?

Well you see the difference is very clear its because *FAAAAARRRRTTTT*

In a game where the gun is absolutely fixed on the center of the display field, no, you can’t. The two things are inseparable. In order to have recoil independent of camera movement, you have to let the aim point move away from the center of the display.

And now you can buy an NFT for that pitch!