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The Legend of Legacy is the brainchild of several people who definitely know their ways around JRPG classics. The story is written by Masato Kato, the author of Chrono Trigger, and the visual design and game design come from Tomomi Kobayashi and Koyoji Koizumi, respectively—who previously did those same jobs for the

To guard against sudden deaths, your only hope is, of course, to level up. However, leveling up in The Legend of Legacy is one heck of a grind. Similar to Romancing SaGa 3, instead of leveling up normally, you level up your characters' individual weapons and skills by using them in battle.

I agree - he's on the path to maturity, and he's already mature for his age, especially given that he has more experience to fall back on than any preteen ever. Narratively speaking, it meets the absolute minimum requirements of a bildungsroman, but the basic structure is there. The same can be said for any Zelda

Spending a week or two rescuing sages from dungeons is hardly different from what young Link was doing - sure, he was occasionally in the body of a seventeen year old while doing it, but his age doesn't really figure into the equation - it was more of a "you must be this tall to ride this ride" kind of thing, and not

Dibs on Toon Link!

Three things form the core of Majora's Mask: masks, music, and time-travel. Collectible masks give Link, the taciturn boy-hero from Ocarina of Time, new talents that range from a heightened sense of smell to the transformation of his whole body. Musical notes played on his ocarina are imbued with an unexplained magic

Evil, sorrow, enslavement, magical transformation, persecution, death, and loss are pervasive throughout the entire Zelda series - Majora's Mask is not an exception to that rule. Your closing paragraph is a rewording of my previous closing statement (in summary, Link endures through all trials regardless of setbacks,

Except Link didn't have the "experience of a grown man" - according to the text in Ocarina, his spirit was sealed for seven years until he was old enough to wield the master sword. He didn't experience anything during that time, and experience is what separates children from adults. Furthermore, his body couldn't

Still looks extremely sparse. Like an awkward pause in landscape form.

Super Mario Bros. 3 Part 2

At this point in HuniePop my character has slept with all of the available women in the game. I've maxed every upgradeable stat — now my Hunie points are at 99,999 with nowhere to go. I can take woman on dates, possibly unlocking new outfits or hairstyles along the way. I can try to figure out how to unlock the hidden

Don't forget Xenogears.

Shouldn't be a problem, as long as they're professionals who can work on a team, and judging by what we've seen, it promises to be a lush, otherworldly, and cohesive experience.

You mean, on a beach?

Miyamoto didn't direct Majora's Mask, and it shows. Of course, Miyamoto's direction is not critical to success for all Zelda titles, but it certainly was for the 64 era. It felt like they farmed this one out to another developer - in reality, the B team at Nintendo completed this game in a little under a year. It

You didn't keep an old save file?

On all points, amen.

C'mon - don't hang all your hopes on what will probably be an overwrought convoluted mess of a game! I'm ecstatic that we'll be getting Xenoblade X, and I'm certain that it'll be twice the game XV is. At any rate, if JRPGs do die out, we'll get a revival of the game style 20 years down the road, and the elements worth

Not to mention that if their opening material is "very insulting, dismissive comments," they're probably an abusive asshole who doesn't deserve your time (even if they are a real person).

You certainly have a point about the anatomy, but as far as loathsome mashups go, at least this isn't your typical 2 franchise affair. Suggesting the artist should be ashamed is unnecessarily harsh.