“At least be intellectually consistent.”
“At least be intellectually consistent.”
I played that as well, of course .. yes, the character creator was also quite good but I really didn’t like the way it *felt*. Nothing specific I could point to, although if memory servers, sound design is a big deal to me and I far preferred that of CoH to Champions’ in that regard. CoH felt good to play, Champions…
Whaaaaat. I loved this mmo, maybe one of the only ones I got into. The character creator is the stuff of dreams.
The shit people will do to feel like they belong to something.
All three games ship on three entirely different engines.
“It’s bold to create art by committee” which .. is a bold thing to say, I suppose.
To be fair, the music the band’s playing being called jizz makes more sense in that context.
That System of a Down-esque shit in the background of this trailer makes me laugh, which is probably not the intended effect.
It still boils down to road capacity. A whole car around a single person is a ton of wasted road space. Cars are useful for specific types of commuting.
“I would have” - the easiest most meaningless set of words in the English language
Unfortunately you only find that out after they do the thing that makes you confident that society is better off without them. It’s far more important to figure out how to build a society in which the “finding out” part happens less often.
Congratulations, you just wrote the wiki article on confirmation bias.
NHTSA prefers to focus on trying to make drivers pay attention while using systems such as Autopilot.
Cocoon is mind-blowing. And mind-blowingly good. Buy Cocoon.
No thank you.
“a YOLO lifestyle tuber that it would be for those of us dependent on square jobs”
My beef with gift cards is that they’re a wildly profitable model for retailers because people either spend the value of the card less some amount and then feel compelled to use the rest and spend more on a subsequent purchase, or even better for them, the recipient just plain misplaces/forgets to use it and the store…
When you were growing up, you paid for those skins already in the total price of the game (joke’s a little on you, if you didn’t beat a game you paid for content you never got to use.) And those assets were way cheaper to produce in those days.
Pockets are utilitarian. Skins are not. Skins are not features. Skins are patterns. They don’t change the game. The point made above about why it’s so expensive to buy the coat in all 200 fabrics it is offered in is germane .. because if “having everything” regarding a luxury item is the metric, there’s no problem…
I know people I made games with 20 years ago. It would not be great for me personally, nor professionally, to create conflict with them. In many respects, it’s kind of a small industry.