The game’s level loading/streaming tech would have needed to be finished before levels could go into full production
The game’s level loading/streaming tech would have needed to be finished before levels could go into full production
A lot of the complexity in a shipped game arises from the middle layer of game code .. think game flow, loading strategies, a number of other in the weeds decisions you make in pipeline development when building a game on an engine. If you want to think of L4D2 as a “patch” I think you almost can, on a technical…
This is the nature of software development and games. One game can be more fun, look better, do everything the customer wants, but be 100x worse in the way it’s built than another game.
I imagine “Not much else out for a 4-year-old” is at the top of every internal Disney Pictures slide deck
Don’t even think about it
Yes, I think your interpretation is that the ding about lack of morals was singled out in relation to the source material. I didn’t interpret it that way. I don’t think reviews are obligated to ensure that a point of criticism is novel to the individual piece of work with a genre. But fair enough.
I don’t think review “fretted” over this show’s morals. It asks how it exists, given its lack of morals, common sense, and fun. The latter two qualities - particularly the last - are arguably the most important part of a reality show. As you note, many other reality shows are as immoral, but I don’t really see why it…
Some business names self-identify as pre-dating the internet. This is one.
He’s from Canada, which means he was in a bunch of stuff much earlier but will be thought of as having “started out” in the first thing Americans were able to see.
all good, I was being needlessly pedantic :)
Minor quibble, the computers are only X% focused on not hitting things (because 100-X% is the other things the computer is doing to facilitate the operation of the vehicle) but you make a good point: they’re checking on how that’s going thousands of times a second with a degree of consistency much higher than humans…
This deserves more stars.
“This Is Literally the Way the Wind Blew Me This Time”
“Being used to something” does not inherently make something more tolerable and the assertion that it does is a lousy argument.
Money does not make suppressing basic emotional responses easier. (See also: money does not buy happiness.) Should it? It should, according to people who feel they don’t have enough of it, but they usually change their tune upon acquiring it.
Any player that plays a map every day for a month knows it just as well as every other player who’s played it for a month just like beginner tennis players can complain that seasoned players have a wider foundation of strategy to use to inform their play. At some point, the advantages that involve strategic familiarity…
Places that are good for cars/parking are always attractive to visitors, because they don’t have bikes there, they don’t know the transit systems as well, they tend to have less time to spend in transit so they opt for taxies and car based transit, etc. But it’s more important that a city is functional and healthy for…
You can’t compress entire game packages. I mean .. you CAN of course, but since the vast majority of the assets (texture, audio, animation, etc) are already compressed with format specific compression, any generalized non-lossy compression algorithm on the entire archive is going to achieve a near enough to 0 decrease…
Yes, people are very judgey about how people who have nothing to lose - a condition people are convinced has nothing to do with them and they shouldn’t have to care about - actually act like they have nothing to lose. But America is really quite enamored with the falsehood that everyone is directly responsible for…