Could we call ST:D and ST:P entirely bloopers?
Could we call ST:D and ST:P entirely bloopers?
German army leadership and forces were actively complicit, and in many cases, enthusiastic participants in crimes against humanity. While yes, #notallgermanmen, the Wehrmacht were far from having clean hands.
Write this article but from the perspective of how when playing as the British Empire and Commonwealth forces you’re nearly always in an entirely White army despite the Empire being predominantly made up of Asian and African peoples or how no campaign ending ever has “and by jove, who cares if Bengal starved and…
I like the style of the game but I’m not a big multiplayer person.
you have worms in your brain
introduces us to a not-so-average family of aliens living amongst unsuspecting humans somewhere in America following their homeworld’s sudden destruction courtesy of an asteroid.
Is this why new episodes of Rick and Morty have taken so long?
How can you be so callous? What about the dividends, Lena? Or buybacks? Have you stopped for even a second to consider how billionaire CEOs are going to cope with the plummeting value of their stock -based compensation? It’s the shareholders who are the real victims here.
Teddy might have been Dolores’ cornerstone, but she was definitely not his — he killed himself to stop her manipulating him.
Yeah. On one hand, with games, I respect putting a story on a back-seat in order to make a great game that’s fun to play... but when you are doing something episodic and start something, just f’ing finish it and save your attempt at something huge and groundbreaking for Half-Life 3.
So it sounds like they set themselves up for failure. Their goal was to make something groundbreaking like HL-1 and HL-2 when the goal really should have been to just finish up the stupid story arc. The "episode" moniker should have been enough to justify this to themselves. The previous episodes were just refinements…
I loved the game. I had no problem with people who didn’t like it because “oh I didn’t like the combat,” or “the story was weird/annoying,” or whatever. So many complaints though, no matter how they started, most of them eventually came down to “it’s not DMC/this is not Dante/this sucks compared to DMC 3/4/etc.”
Both Enslaved and DmC had Alex Garland (The Beach, 28 Days Later, Sunshine, Dredd, Ex Machina, Annihilation recently) involved in story as well (writer for Enslaved and story supervisor for DmC).
It isn’t really.
Really enjoyed it as well. I kinda wish they would have gotten to do sequel for this game.
Was it though? Cause from a metacritic standpoint (and honestly a hard pill to swallow and use as an argument), it did on par with DMC 4 and DMC 3.
I feel for Ninja Theory after Enslaved, which I think is probably the best damn post-apocalyptic romance story ever put to gaming, and wasn’t a fan in the slightest of Capcom’s earlier Devil May Cry games. But I adore this game. It’s perfect for Ninja Theory’s exceptional sense of style and combat, and proved to be a…
I always felt this game suffered from typical nerd rage of quit changing my stuff. This game was actually pretty darn good.
I loved this game. The graphics, weapons, different pull mechanics, and how Dante and Virgil interacted. I thought that Dante had some real character growth, and the twist at the end felt earned.
It’s a game - to me at least - about agility, rapid movement, and environmental awareness, which are all actively inhibited by a more-limited-than-natural field of view (the average person’s real-life FoV is about 120 degrees, while that of an FP game is barely over 90), the inability to see your avatar’s own body,…