singingbrakeman1934
SingingBrakeman
singingbrakeman1934

Oh no, that's discouraging. Well, hopefully we'll hear more ahead of the game's release. I'm definitely not willing to support any content creators who display misogynist tendencies.

I don't know much about this, but it's worth pointing out that The Last Night's creator is reported as having unequivocally repudiated his online comments from several years ago. Given that we aren't able to erase the dumb, awful stuff we've said int he past now that the internet keeps a record of everything, it may

Anybody see the Nintendo stuff from today? The Treehouse demos continue to be engaging, though I've tried not to see too much of it (very easy to do, given the amount of stuff I have to do that doesn't allow headphones or multitasking). Still, Ever Oasis has me so excited. I haven't fully understood the world's

It's worth thinking about this, but we discussed it yesterday here and concluded that this situation doesn't rise to the level of being a problem. I mean, people may legitimately disagree, of course, but I recommend checking out the discussion section of the Mario Odyssey trailer Newswire for more exploration of the

Good call. I mean, the extended demo was as compelling a case for a game as I've ever seen (except perhaps for Zelda last year!), but if the brief trailer was enough for you, better to remain in the dark.

Hahaha, yes! That's what I thought too.

I think that's legit - it looks like quite a departure, and the game is made by the folks who did Castlevania: Lords of Shadow, if memory serves. I really liked the look of it, since it should set it a bit more apart from either the game it's a remake of or the countless Metroid-esque games already kicking around. It

Did the visuals seem peculiar in the Superstar Saga remake? Not bad, by any means, but peculiar. I had heard that the game was announced to be using the original pixel art, but with richer lighting applied to it, which is weird on the face of it - then I saw the game in action, and Mario/Luigi/Bowser were clearly the

Not releasing XX on the Switch is mystifying.

Aha, I'll bet you're right. Given the look of the world, a "toys come to life" Yoshi would make sense. Of course, once I play it, I'll presumably have nightmares about my Yarn Yoshi trying to murder me, ha!

It looked like it was still a bit early in development. It hadn't quite yet received the polish on animations that Nintendo is famous for - look at the slightly stiff flying Shy Guys, for example - and I think the aiming controls in particular will be touched up ahead of release. Even the demonstrator, who worked for

Oh yeah, also - is it just me, or is Yoshi still made of yarn? I don't think they ever addressed that, but it was pretty odd. I like to think of Nintendo just committing to Yarn Yoshi and having him appear like that permanently from now on, haha.

I was initially put off by that, since Woolly World was such an A+ style, but seeing it in motion, and the startling level of commitment to the "found object" sense of place eventually overcame it for me. That level with the train was such a joy that I watched it twice!

I don't remember if you were already a part of this discussion, but I couldn't stop smiling like a loon through the entirety of the gameplay demo shown off by the Treehouse - I was so pumped that I shut it off at 15 minutes in (after the mariachi interlude) so I could remain as in-the-dark as possible about its

Interestingly, while I wasn't moved by the new Yoshi trailer during Nintendo's primary Spotlight presentation, the demo of it shown off yesterday sent it right up to being the game I'm hyped about second-most (after Super Mario Odyssey, of course): http://kotaku.com/the-new-y….

It also characterizes their franchise releases as cash-ins, which they absolutely aren't. I mean, Mario's key mechanic is jumping, but every darned Mario game is a significant change from the preceding entry; same with Zelda. Some of their properties are a little more stagnant - see Mario Kart, for better and for

Agreed. I don't think Nintendo's extraordinarily high level of quality and experimental projects can be divorced from their status as a hardware manufacturer. I know why people want Nintendo stuff on other consoles, but enough people are buying the company's hardware (because it's consistently great) that they aren't

I would recommend the Switch. I was initially a bit ambivalent on the console (it's the first console I've ever bought at launch, so I have had to get used to the standard growing pains), but it's won its way into my heart. A handful of key selling points from someone who owns the system and only really started being

DKC: Tropical Freeze is one of the best platformers I've ever played, and I've played a lot of platformers. I'm simultaneously hoping that they're continuing their work on the series and also, in contradiction, feeling a little hopeful that they've had the chance to take on something new.

Agreed. I haven't been interested in Starfox since the Nintendo 64, but Retro is so good at interpreting properties in ways that feel inspired but not derivative. I'd be excited to see their take on it.