singingbrakeman1934
SingingBrakeman
singingbrakeman1934

I was initially disappointed that Retro was out on this (and simultaneously intrigued that they are known to be working on a big game, but evidently not this one). Then I remembered that Retro was once an unproved-but-believed-in studio like these new folks are, and I'm 100% willing to see what someone new does with

I think it was a question worth asking, because that line's so hard to draw. It doesn't bother me, though I'm sometimes pretty sensitive to these things (yes, I'm American). The factors that likely keep it from approaching the realm of problematic are (1) the clear sense of whimsy and divorce from any real-life

I had been interested in this from the original trailer. And I had heard other people say they were more excited for this than Breath of the Wild, which I found hard to relate to, since Breath of the Wild is the best game I've played since the release of the original Dark Souls back in 2011 - it managed to keep a

Have you played Breath of the Wild? It's the only other game outside of Shadow of the Colossus that really sticks the landing on climbing for me, so to speak. That said, I haven't played Grow Home, and I think climbing is a key mechanic there too.

Eh, I'm sure it's good to get a little more cash flowing into Team Ico's pockets. They're legit auteurs, and this is one of the medium's classic works of art, so I don't think a version with improved lighting/effect/etc. is a bad thing.

Damn you, Sony. Why must you regularly get me to wish I'd bought a PS4? Oh well, I look forward to playing this remake in 2022 or so, much as I am playing 2011 MGS Legacy Collection in 2016.

Gosh, I don't have any interest in Assassin's Creed games, but this looks really cool. Kudos to Ubisoft for their ambition.

You know that Islamophobia is bigotry, right? It's a rather cruel outlook on the world to write off so many people due to their profession of faith (particularly in a country founded upon religious liberty).

Thank goodness - that guy's great and I hope he returns soon.

Don't do this to me, man! I've been keeping my distance from Mario Kart since it largely duplicates the standard edition and I primarily play only the Gameological events. Now I may actually have the urge to buy it, haha.

Yeeeeeeeees! After a very challenging week in my professional life, I made it into Keyboard Geniuses. At least I've got that, haha.

The game's discussions feel mind-bogglingly relevant, perhaps moreso than most fiction created in 2001. Good observation!

This weekend I'm taking my wife to Philadelphia for her birthday! Actually her birthday was yesterday (hence my absence from MK8 on the 8th), but we're celebrating today and tomorrow. When we're not touring one of our favorite cities, I may be playing the following games:

The identical functions of the triggers is baffling in both motion control and standard control modes. In standard control mode it would be ideal for blocking, while in motion control mode it would be ideal for changing your target in a multi-target fight (2v2/free-for-all).

The lack of customization of button functions on the controller is a pretty unfortunate misstep too, though perhaps the most Nintendo thing you could expect, haha.

I agree wholeheartedly. In much the same way that television and film improved accessibility through closed captioning, I think game developers should at least seek to improve accessibility through exploring alternative input mechanisms.

Absolutely. It's been interesting to see how touch controls impact players, hasn't it? The proliferation of cell phone games, and their appeal to wide audiences that struggle to engage with traditional dual-stick gamepads, is a pretty fascinating exercise in accessibility. Much like the way that people can sometimes

Your last sentence opens up such an interesting discussion. I would agree that motion controls are extraordinarily restrictive - I'm not sure I've yet heard of a game that pulled off free movement in a large 3D space using motion controls - but I'm not sure they are significantly more restrictive than standard

They confirmed that the classic NES/SNES games with online multiplayer will not be a replacement for their Virtual Console service, thank goodness. The NES/SNES games are a bonus associated with the paid online service, but I remain optimistic that a more standard VC will permit offline play of old games.

Yeah, the library is actually bigger than I can afford/allot time for at the moment, only a few months out from launch, which suggests that buying one was a nice investment. I'm more annoyed at the insistence that Nintendo consoles are chronically behind in their hardware power. I mean, on a technical level, they lack