singingbrakeman1934
SingingBrakeman
singingbrakeman1934

Hm… I guess that could go a few different ways.

There's actually a fair amount over here: https://www.unseen64.net/20…. This is the resource that the book draws on, so there likely won't be anything additional in the final published product that you won't find on this site or The Cutting Room Floor.

I've become a part-time copy editor for the Video Games You Will Never Play, 2nd Edition book project coming out of Unseen64, and Dinosaur Planet is one of the more intriguing tales of lost content. Would it have been that different from the final game? If memory serves, the mechanics and main antagonist didn't even

I felt like this upon my arrival in Rito Village, but its charms slowly began appealing to me. By the end of the game, it had become one of my favorite places to visit, along with Kakariko Village and Tarrey Town. More than most of the other towns, I got a sense of lived-in community at Rito Village; part of that may

I know exactly the Hebra shrine you're talking about. It must have taken me a two hour play session to find the darned thing (though I never claimed to be an especially good video game player).

It's really a mystifying payment system, isn't it? I can only imagine that it was designed by a Nintendo that genuinely wants to demonstrate that an F2P model won't work for them. Which, as a consumer, I like, but it really screams "contrived plan to undermine investors."

This game is available on both GBA and Wii U, if @thaene:disqus is interested.

Buncha tree-huggin' fish-men ain't gonna tell me how to run my life!

The bit where he helps you get into the Divine Beast is certainly one of the game's cooler setpieces, outdone only by the similar bit in the desert and the final confrontation.

The Prince gets to do a bit more, so don't write him off yet. That said, it's hard to imagine the wider community's fascination with him; he's clearly less compelling than most of the game's secondary characters (flashy smile aside).

I'm really pumped for the Switch version of Hollow Knight. I've heard nothing but good things, and it's already right in my 2D platformer wheelhouse.

I've said it before and I'll say it again: nobody does hilarious header image/header text juxtaposition as well as the AV Club does it.

I was once almost crushed under a truly beautiful book case I had to move down the stairs from a sixth floor apartment. I've contemplated hacking the thing up ever since, but that sunk-cost fallacy is a powerful motivator. I mean, I guess vengeance isn't necessary if I was only almost killed by the furniture.

Ugh, good luck. I finally looked at a guide for the approximate locations of the last two I couldn't find. It's maddening. I think at least 25% of my time with the game was just wandering the wilderness looking for the last ten shrines or so.

Yeah! Like, it's 2017. Why can't they catch up with 2007?

You're the third person I've seen here with a Fry avatar! Though I don't think the others are necessarily just changing theirs for the day. Weird, anyway. On a related note, have you seen @Gigantuar around the AVClub? I encountered that account the other day and wondered if it was you.

It's a very specific aesthetic, isn't it? It's working for me, though I haven't settled on a particular favorite character yet. I like the fish man, the nerd kid, the professor dog, the robot, and the twins, but haven't given others too much time yet.

I think Gerudo might be the coolest town, though there's something about the fusion of music and visuals that made me drop into Rito Village every once in a while just to wander around.

I used a cell-phone, but for fear of spoiling it, I won't say how. Don't know how I could have pulled it off without that strategy occurring to me.

Bird chirp land is easily the game's low point. Skip it if you're willing. The final board there, as far as I can recall, was the only puzzle I had to brute-force, which was depressing as I'd actually succeeded at all of the ones leading up to it.