singingbrakeman1934
SingingBrakeman
singingbrakeman1934

I buy that LTTP is a classic game (even if I didn't personally enjoy it due to some mechanical issues with the hitboxes), but I don't really understand the claim against the Zelda series for being beholden to "drawn out gimmicks" in recent entries.

It's screen resolution is definitely reduced, as it was not intended to be viewed on a TV. This presents an issue for emulation outside of a screen the size of the GBA's screen.

I'm pretty excited to play the original, as it's one of the only two remaining Zelda games that I've never played. I'm planning to have it be the last game of my long-running Zelda marathon (begun in 2015) and wrap it up just ahead of Breath of the Wild's release.

I'm happy that there has been a major modern corrective to this overcompensation, spurred on largely by the success of 2011's Dark Souls. Of course, some developers are still learning the wrong lesson (hard = good), but many others are taking it into consideration that information should be available to the player if

I'm kind of amused that rolling requires an entirely new, unique effort in Skyward Sword (shaking the nunchuk while running) yet I still do it often, particularly when going up stairs or ramps. There's just something so satisfying about the roll, isn't there?

I think Phantom Hourglass and Skyward Sword are both excellent games, but a lot of people feel the opposite. They are definitely radical reinventions of the central Zelda game, so if you're interested in branching out, I'd suggest them.

I don't think it counts, since it's functionally viewed from the top-down as a 2D game. The only time when the viewpoint changes during gameplay is the painting portions, but those are simply a different 2D plane (side-to-side). I'd argue that Phantom Hourglass and Spirit Tracks are also primarily 2D, but that's a

Huh, that is surprising. I actually enjoyed ALBW far more than LTTP, though I think the latter may look a little bit better. To each their own, I suppose.

I would very, very much agree that adding the slide in Mega Man was crucial to improving the core movement-oriented series mechanic. It's kind of a shame that the charged shot was introduced as early as Mega Man 4, since the slide didn't get that much room to breathe as its own spin on Mega Man's toolset.

I didn't care for the gameplay of Link to the Past when replaying it as a part of my long Zelda marathon over the past two years, but the visuals hold up as one of the pinnacles of 1990s pixel art. It's nice that they achieved such a great look that it remains stunningly beautiful and approachable twenty-five years

Excellent topic!

This is a pretty interesting subject - moreso than it used to be. As a general principle, pre-orders are terrible, because they are basically rewarding a company for work that hasn't been confirmed as a success. If a person pre-orders something and is disappointed with the results, it's hard to have much sympathy, and

Just added you, DrFlimFlam and Kyle from below. I dont have Animal Crossing, but did just pick up Pokemon Sun if anyone's looking to trade/battle in the year ahead. My code is 0276-1588-9867. Also, I apparently have an alternative account that I accidentally logged into to originally leave this comment - oops!

It really does! I didn't remember disliking them as a kid, but found them a struggle when playing the Legacy Collection. They felt like padding in the worst way.

I prefer the XL, but it's kind of a toss-up based on what a person's looking for. As I have terrible eyes, the XL is a lot easier on them with its bigger screens. The standard size, on the other hand, is (slightly) more portable, is more easily customized with backplates, and reduces the chance for games to look

Every once in a while the internet impresses me by filling a niche that I never knew existed - this website is the most recent example. Thank you so much for sharing!

That Brie Code article is outstanding! Thanks for sharing it. I'm excited to see what she comes up with, even if I'm not the core group to which she's appealing (as an already fairly dedicated game-player). As a middle-class white male, though, I feel like the body of work catering to my interests is so vast that

Oh, this is a good reminder that I still have those challenges available to me on Legacy Collection - I thought I was all done. Thank goodness, too, because MM7 is a real nosedive in terms of quality, haha.

Hooray, another person playing through Mega Man Legacy Collection. I just wrapped that up a few weeks ago, and it's interesting to view the games from such a distance of time. I'd actually agree with your assessment that 4 is superior to 2 and 3, but only narrowly. The quality finally dips in 5 (significantly, at

I'll just echo what others have said - the Wii U is a shockingly solid game console. It doesn't have some of the big names elsewhere in the industry (From, Bethesda, CDPR, etc.), but it you're interested in tightly designed, flawlessly executed games, it delivers in spades. After having stuck with PS and Xbox for