silellak
Silellak
silellak

I didn’t start playing it until December after it had seen multiple patches, and while I have encountered various glitches (from relatively minor to some fairly serious ones) and still do to this day (I’m just at the end of Act 2 now), all in all I’ve been extremely pleased with the experience. Perhaps the (well

I think I just contracted malaria from reading this comment

Zooming in on something is editing it? I’ve seen some terrible takes around this game, but this is one of the worst.

What? Scaling means nothing. Scaling is a completely transform-free process in 3D modeling. 1 inch means 1 foot means 1 astronomical unit because these virtual worlds are completely unit free.

Worth pointing out that the Zelda sales there are only physical. So the headline probably isn’t true.

He got to the point, you just chose to ignore it and focus on something else and blow it out of proportion. Makes you a part of the problem too, since you prefer to attack people who support the good cause. This is why it’s not going to get better.

This site regularly criticizes C-suite executives of gaming companies, and this article is explicitly about female journalists and developers. That’s the text of this article. Representation in this context refers to the gaming news desks that cover games and the development teams whose labor produces the games we all

I’m a white man who has benefited greatly from my privilege over the years (even if I haven’t always been aware of it) so I know my voice probably shouldn’t be the loudest on this issue, but my god even I’m sick of how many talentless white men have infested this industry I love.

Nobody hit anyone with layoffs. These highly profitable companies who post record profits year after year actively chose to lay people off to help make their earnings look better for shareholders

The game explicitly sets up a world where slavery exists in mass form; the game is responsible for then navigating that appropriately.

Being media illiterate/lazy is not an excuse for lazy storytelling. There is no such thing as a perfect story, yes, but FF has set some strong storytelling standards or themes back then that FF16 failed to uphold even if those games have not aged well today.

The devs made the decision to spend 40 hours of an 80 hour RPG dedicated to Slavery, but only go as deep as “this little girl treats people like pets! SAD!” examining that choice is fair game.

Or maybe if you’re going have a story revolving around some of the worst things humans can do to each other (things that literally happened in real life) you could take the time to explore what it actually means.  Otherwise, don’t bother including it period.

I mean.... it’s Final Fantasy. In the series we have so many classics. It’s hard not to expect a bit more.

And I don’t think it would take 15 years portraying slavery. They could replace the first draws of what we have seen with more thorough storylines and more insightful side quests (also it’s not like it took them

Before any discouragement from Kotaku haters and FF defenders, I got to say: this article speaks my truth.

What a wonderful summary resonate to what I’d been feeling during Clive’s journey. I wonder if developers were just too lazy to dig deeper, or tragically chose something too big for them to chew. I thought given

Two things:

I think that’s a disingenuous take. It absolves the development team for introducing deep ideas they couldn’t —- or wouldn’t —- deal with in any significant manner. The game explicitly sets up a world where slavery exists in mass form; the game is responsible for then navigating that appropriately.

It was something that bugged me during my play through.

This is like going to Walmart and holding a cashier to blame for how much something costs, or any number of shitty practices that Walmart employs.  No, the responsibility lies with their management who’s responsible for deciding how the game’s monetized and where resources are being allocated.  I’m not going to blame

I gotta push back on that. Like if any devs wanted to be lazy and just phone it in, then they wouldn’t be developing for games in the first place.   The same skillsets could see any dev making more money for less work in just about any other industry.