shiroeofloghorizon
Shiroe, Machiavelli-in-Glasses
shiroeofloghorizon

Unfortunately, if Activision-Blizzard employs similar tactics that Amazon used to bust the warehouse unionization in Alabama, then unionization at Activision-Blizzard will likely fail.

This is very likely going to the Google Graveyard.

* Loss of leadership

If these haters are operating outside the U.S., I don’t think tying a Twitch account to a cell number is going to help either. There is a robust network of criminal activity that deals with stolen cell numbers for stealing money. If these haters are connected with those criminal groups, they can obtain a stolen cell

This reminds me a bit of Yoku’s Island Express, which was also a tiny creature adventure.

The aerial physics from swinging on the web stands are very nice.

I was half-expecting Liam O’Brian’s voice here, since he knows all about talking sentient objects. lol

With that logo font, I thought this had something to do with EVE Online. Then, I checked EVE Online’s logo font, and it’s not quite the same.

Whether the fans want on-the-rails Star Fox or more open space dogfight like Starlink, both of these gameplay concepts are “more of the same,” and Nintendo has historically tried not to make sequels that was just “more of the same.” They usually seem to be looking for some novel mechanic in the next iteration of a

The problem with ratings is that we get review bombing, which has happened for Steam games. Nintendo appears to have no desire for ratings or reviews in their eShop, as it they would have to moderate them.

Sorry, I didn’t play SMB Galaxy 2, so I’m not aware if it had a unique mechanic that differed from SMB Galaxy. In SMB Galaxy, the mechanic was around mostly spherical playing fields with a co-op mode where the second player uses a Wii remote to point at star bits or enemies. I don’t know if SMB Galaxy 2 added a new

I wasn’t specific enough. The fight with the enemy capital ships using Arwings was what I was looking for in a Star Fox games. The deep space fighting, not the fighting on the worlds, although that was OK.

I want a Star Fox game where the space flight is more free form like Wing Commander. I’m not a fan of on-the-rails

I hate Ubisoft for reasons already publicized, but they clearly had a good idea when they put Star Fox characters into their Starlink game. Seeing an Arwing perform in that game made me think, “this is what I want for a Star Fox ship game!”

Also, Miyamoto is constantly looking for novel gaming experiences, which

Whatever Nintendo is using for synthesized music for a lot of their first-party games is definitely lackluster. I hear synthesized game music from the 80s and 90s that sound closer to “real” instruments than what Nintendo sometimes uses. My favorite is Ryo Yonemitsu, who arranged the Ys games for PC Engine/Turbografx

I second this. If you want a space flight/exploration sandbox, try No Man’s Sky.

If you want some “story” you might be better off trying to find a way to play the Wing Commander series, Tie Fighter, or X-Wing vs. Tie Fighter, all of which have story missions where you are blasting enemy NPC ships in space dogfights.

“But it also served to regulate what a dev could release in a year, as Nintendo would only allow each non-Nintendo dev to release a limited number of games in a year...so they couldn’t just shit in a box and expect to rake in the money.”

I think this needs more buyer education. The practice is technically legal, so we need people like Wild to inform the public that these games are asset flips and are not worth your time.

I don’t think I want Nintendo to dictate the types of games that appear on the eShop with a heavy hand, or we start harkening back to

mihoyo might think that these vocal affectations in various localized languages are what they think those audiences would expect.

We all complain about the clickbait titles, but these writers/editors are probably being coerced by the management. After all, without the clickthroughs to articles with ads, who is paying to run the site and pay the staff?

CD Projekt Red probably should have gone with their own crowdfunding platform like Hasbro and Lego have done. But, Kickstarter isn’t going to turn them down either, given the fees they could earn from a high visibility company.

As for being noticed on Kickstarter, I believe the front page is curated manually, and the

Yes, it is an interest-free loan unless they have some backer exclusives for “preordering.”

Technically, once they reach their goal, they could stop the project and refund all the money, since they know there is demand now. However, there is a risk with this approach, because (1) terminating the Kickstarter after

Sometimes, a large company doesn’t exactly know the demand for a product. This seems like a way to get actual customer interest as opposed to spending the money first and finding out nobody wants the product.

This isn’t different than what Lego Ideas or Hasbro Labs does. On those platforms, they need a threshold of