shirakani
Kyoji Shirakani
shirakani

I’ll never ever get people who balk at this sort of price, and yet when it comes to buying 9001 scamdollas for whatever gacha shitscam garbage they play, they scroll automatically to the highest priced option of $159.99 or whatever and click Buy w/o a second thought... There’s a damn good reason the mobile gaming

You washing your hands before handling food is not an optional thing, its pretty much law for food handlers. If we get sick because you didn’t, we sue the absolute F out of the restaurant and guess who’s up shit creek for it? Yeah, you.

This may explain why they’ve never done anything with Valkyrie Profile 2 despite 1 being redone a bunch of times. Ugh...

Gotta say, after Yakuza Kiwami 2 in glorious 60fps+ on PC... going back to 30fps capped Dragon Engine on PS4 was hard, very hard... Watching this was hard :(

This, basically this. God Eater’s fundamental problem is the lack of any sort of weight associated with massive weapons. This feels exactly like that.

And Katana Zero, for as good a game as it is, is practically an unfinished game FWIW. ‘I should come back in a few months’ apparently.

SPF2 mobile would have been fine it wasn’t turned into a cash grabbing shit scam game. All they had to do was DIRECTLY 1:1 port the console game to mobile and sell it outright and they would have had a hit. JUST THAT!

No real big deal for Daigo but a disappointing outlook overall for hitboxes for now.

Doesn’t change the fact that in a tied or one-shot situation in basketball when the game timer is shorter than the shot clock, the winning team that opts to run out the clock is still pulling a shitty move. Adding more clocks don’t solve the ‘problem’ (if you choose to see it as a problem).

Guile actually gets a huge advantage with using a hitbox at being able to ‘permanently charge’... Due to the SOCD method, all he has to do is keep back+down permanently held and not even let go... just tap forward whenever he wants to sonic boom, or use his thumb whenever he wants to flashkick.

If you want to go there, I’d also say Daigo would have had a far far easier time parrying on a Hit Box. Its far easier to time button presses that are an absolute ‘pressed’ or ‘not pressed’ than it is to move an analog stick and accomodate for the movement range of the stick... ESPECIALLY with something like SF3's

The concept behind the hitbox isn’t even new. I mean let me ask you this: How is it different to playing on keyboard? Anyone remember Super SF2 for PC way way back? I’m talking the original DOS version... how many ppl even had dedicated gamepads back then? A majority were keyboard warriors and we could HADOSHORYUKEN

The rich kids in my town all had the Neo Geo AES

>Why do the autobots NEVER choose a flying form? Why do they let Decepticons always have the air superiority?!

FFS, THIS! Goddamnit this!... Even though the former can pretty much be answered by ‘they’re AUTObots, not FLYINGbots’. The bit that actually got me really really really early on in the Gen1 days is why did

Why? Oh come on, it says why right on the box! Its NICEE!

Can anyone actually tell a difference? I legitimately can’t... Did they just... remove a few wrinkles?...

I don’t even know how its possible for Epic to fuck up any harder than they already have... Maybe next the store will assume your gender.

Likewise. Hindsight and perspective is always a huge factor.

What do you mean I can’t roll Fire Mage in MC?! This game SUCKS!

>Classic
>Update for