Oh wow, I didn’t even realize until now the “Fistful of Datas” screenshot could come off as a Red Dead fake out. My apologies. I just chose that one because I always liked Worf and Alexander’s interplay in that episode.
Oh wow, I didn’t even realize until now the “Fistful of Datas” screenshot could come off as a Red Dead fake out. My apologies. I just chose that one because I always liked Worf and Alexander’s interplay in that episode.
/cheer your enjoyment of Yakuza Kiwami! I first got into the Yakuza series myself last year with Yakuza 0, expecting it would only be River City Ransom eccentricity meets Grand Theft Auto open world chaos but sans cars. I ended up being very pleasantly surprised by the depth and complexity to its storytelling and its…
Oh jeez, I’m sorry. I’m so used to people knocking that episode for being hokey I misconstrued your comment entirely. Worf and Alexander run a holodeck program of the Wild West of Deadwood and then typical holodeck shenanigans occur and all menacing ancillary characters are henceforth played by Data. A tad rote but…
Wow, that’s great about Red Dead Redemption 2! With that and doctuar’s Oxenfree example below, this means game developers are really taking these longstanding issues to heart. Namely, the same thing we’ve all mentioned since World of Warcraft lovingly set us up on this psuedo-open world single-player/MMO-style trek…
Yeah, agreed on loving the ME1 Star Trek atmosphere. One of the elements of the game I enjoy the most so far is that you can ask EVERYONE, from NPCs to background dialogue proximity trigger characters to main characters alike, “why did you come out here?”
I hope once you get to both these games you have a great time with them! ME:A is definitely rough-around-the-edges and unpolished, both in terms of presentation and gameplay, but I’m still pleasantly surprised by the interactions and background dialogue available in these worlds.
Yeah, a more refined version of the original Mass Effect is exactly how it feels to me. Not remotely as polished as ME2 or ME3 (ending aside), but still doing its own unique approach, albeit with shaky execution at times. But I love the Nomad gameplay so far. It’s everything I ever wanted for the Mako gameplay from ME1…
Yep yep, I concur. I too was expecting the 2nd episode to be all about this new contemporary detective duo coming into their own, and that Lauren’s past would be a mysterious element but be just that- something of the past (MAYBE mentioned/shown in an occasional flashback).
It’s $40.19 instead of $59.99 on the PSN over here now. Bah, and NOW Spider-Man is on sale for $20 less, finally. Curse my impatience!
/cheer to your enjoyment of the first Blackwell Legacy entry! I hope you have a blast with the rest. I really loved the subversion of the MC change in the second game too. Brilliant idea.
[“I’ll admit that I had to brute-force a handful of “fates” by leaning on the gameplay mechanic that officially approves your conclusions whenever you get three correct”]
If you do, I hope you have a wonderful time. Again, this title is much shorter and more simplistic in execution. Still solid performances, great atmosphere, and some interesting choices here and there.
Curse you, The Quiet Man! You made his comment into a reply for doctuar’s stellar Sniper Elite 4 thread, didn’t you! This FMV game’s supernatural failures know no boundaries!
/cheer! Always accept a banana from a detective trying to console you! Agreed on Achi. As with many things in this game, he’s a full blown trope, but a lovingly executed one. So too with the father-in-law-to-be; I also liked that forum handle reveal and the farming life bad ending.
It has full controller support that seemed relatively seamless, so I don’t think it’d take much to port it to consoles. Analog and digital control of movement based on player volition, triangle button for logbook, box avatar for selecting logbook items, X to confirm, etc. Zoom with L1 or R3, change pages with L1 or…
Believe me, I’m fighting my OCD impulses to the best of my ability.