shanghaied66
Shanghaied
shanghaied66

Kotaku’s pro-EGS/anti-Steam bias is pretty obvious. Skatebird and DARQ developers have both confirmed that Epic would only allow them on the store if they agreed to exclusivity deals. This is a direct contradiction of Epic’s claims that EGS is all about helping devs. It proves that Epic only cares about becoming

Sure, but let’s not forget that the Steam of 2007 and the Steam of 2019 are two very different things. The original Steam was basically just a piece of DRM, the Steam of today is a fully fledged storefront with wishlists, different options for viewing your library, a cart, the ability to give gifts, etc. etc. The Epic

First, I’m more interested in the developer’s perspective on this, since that is the argument most often advanced for supporting Epic over Steam. Sure, let’s discuss situations where Steam is the platform of choice because, uh, Steam is the biggest and choosing differently is a big risk to smaller developers. Let’s

What’s more troubling about this story is that Epic didn’t seem to choose his game because they’d seen previews and thought it was good. It was only AFTER his game rose way up in the Steam Wishlist ratings that they tried to get him to take it off Steam and move it to Epic’s store, when it was only mere weeks away

I’d counter by saying it is the MOST important part. It dictates through what mediums I’ll be able to interact with the product. For example, if I had backed or purchased the product assuming I’d be able to use my mobile device via SteamLink, and it was the premise of my purchase, which Epic could not replicate, I’d

There’s a difference between ad hoc exclusivity (a developer happening to decide to sell on Steam and not other platforms) and platform-enforced exclusivity (a platform demanding a developer be exclusive as a service agreement)

Problem being there is a lot of evidence mounting that Epic is not treating devs on an equal basis (as the Darq reporting goes) and focus more on market segregation (us vs Steam) rather than just another store that exists on the merits.

You couldn’t find the point with a map, dude.

This.

Correct.

Except it’s not a EGS vs Steam dichotomy, and that’s a lazy read of the situation. People have already been using GOG (my personal choice), Origin, Bnet, etc. for some time. It’s specifically EGS they have issues with due to their numerous issues and failures.

Kotaku only has nice things to say about Epic. Even this article, which should be pretty damning, is “hey, Epic has plans, let’s have them do those plans, okay guys?”

That’s a pretty pessimistic take on this. I don’t know anything more about the developer who is the subject of this story than what this story presents, maybe he is calling to the EGS haters or maybe he just has this opinion. He did an AMA on Reddit about his journey making DARQ and of course this story came out of

Flawlessly put from the perspective of someone who's never felt integrity for anything in their entire life.

The developer made a promise that he would sell his game on steam, and he followed through on that promise. If epic allowed him to sell on epic AND steam, this wouldnt even be an issue, but the hate mob is hating “epic exclusive” for a reason. while i don’t know the situation behind Ouya exclusives, i do know the

My criticism of the EGS is entirely its user experience, which puts a bunch of unnecessary steps between launching EGS, getting to your library, and then launching the game.It’s worse than Ubisoft or EA’s launchers, which are both kind of bad.

It’s exactly as popular as Fortnite

If you don't get it, that's not actually everyone else's fault.

It’s pretty telling that Epic wouldn’t even *offer* the guy any other terms than sole exclusivity. If the game were on their store as well as Steam, they’d make money, he’d make money, Steam would lose future money compared to the status quo where that’s where everyone buys it now. But that’s not good enough for them.

their hugely popular online store