Why can’t it be both? Why can’t a corporation do something because it’s financially or legally advantageous AND because it actually affects people?
Why can’t it be both? Why can’t a corporation do something because it’s financially or legally advantageous AND because it actually affects people?
What dialect of English do you speak, where the most important definition of blind is something other than “unable to see because of disease or injury?" Sounds fascinating!
“I don’t find satisfaction in this thing, so no one else can either!” 🙃
I don’t think studio loyalty is the right term—it’s not about people fawning over a studio (though that certainly exists), it’s more about interest and excitement. If a studio consistently puts out games that you enjoy, it makes total sense that you’d be excited and interested every time they announce something new.…
You certainly aren’t obligated to like DA:I, but I don’t think it fits into the “Bioware hasn’t made a good game since 2010" narrative. It was critically acclaimed and millions of people loved it—it has a pretty good claim for being a “good game.”
I was hoping that Anthem would make a comeback, but it’s looking less and less likely. Shame, the flight and shooting and abilities felt pretty good.
People are really split over the humor! Half of the reviews love it, and half say it’s annoying and distracting.
lol you good fam, I get it now and I appreciate the attempt 😀
First, to clarify, I’m not saying they don’t care at all—it’s more like they don’t care enough, or perhaps that they don’t care in the right way.
Yeah, automatically downloading is a new feature. Mostly useful for people who have two switches; when you use your other switch, you can pick up where you left off without manually downloading the cloud save.
If anything, this seems MORE likely to allow deeper access. You’re creating a direct WiFi connection between your phone and the console. I’m sure they’ve secured it fairly well, but as a layman, that *sounds* like a great entry point for accessing the rest of the system.
That makes sense, given that PS4 games are taking the bulk of the “other” space. PS5 games are already optimized for the SSD, where those files can be accessed so quickly they don’t necessarily need to be stored in RAM—perhaps the “other” space is a workaround for PS4 games because they aren’t set up to use the SSD…
I don’t have a PS5 yet, but this isn’t encouraging. Sony seems to have done the bare minimum to create a user-friendly experience, while MS has already released their first feature update.
People have conflicting feelings all the time, and I’m sure most people can relate to it in some way. The whole point of the Game Diary series is for the writers to discuss their experiences from a more personal (rather than critical) perspective.
I can’t speak to the deeper engineering of computer parts because I just don’t know enough lol; do PCs use fiber connections between their parts? I’m pretty sure console manufacturers don’t use upgradeable parts because it lets them control the environment more closely and so they can reduce production costs.
I agree that it would be way more interesting that way... But I’m okay with it, if only because more historical accurary in this game could easily lead to it becoming more colonize-y, for lack of a better term. Like, I know that the Vikings weren’t strictly colonists, but it already feels kinda weird raiding and…
He kind of addressed this point directly, so I’m not sure what this comment is supposed to do lol
Yeah, I've used one before, but I'd rather just send it into Nintendo. It's too nerve wracking as someone who doesn't have much experience with electronics lol
I don’t think that’s possible on the current switch, because external GPUs require extremely high bandwidth, which generally requires a Thunderbolt 3 connection. And I’m pretty sure the Switch doesn’t have TB3 or anything similarly high-bandwidth.
To a degree, yes, but you shouldn't discount the ability of the developers to know the ins and outs of their own machine, which had an entirely different architecture from anything Nintendo had used before