sexyghostnoises--disqus
SexyGhostNoises
sexyghostnoises--disqus

habit more than anything else at this point

you're a critic of mediocre insight and a draftsman of unremarkable prose; and the only cultural illumination your best-known articles provide is the shining of a light on the cadre of corporate ghouls who sit and feast on the long-festering corpse of this site next to the pauper's grave where they buried The Dissolve

"The Star Wars Prequels Don't Deserve Your Hatred" is a prime example of why the avclub is a goddamn wreck nowadays; whatever staff member who I can't be fucked to look up right now that wrote it is a blemish on this site, and your transparent passive-aggression in this article is -most unbecoming-.

neither editing your post nor trying to undercut me will erase your shame ~*

"And living quite close to the victim, Amanda Kircher's,family it disgusts me how throughout this entire case Amanda's fate has been treated almost as an abstraction"

for more information about humo[u]r see also: the episode of "Star Trek: The Next Generation" where Data asks the greatest comedian of the 20th Century, "Dead Heat" star Joe Piscopo, what funny is

c. f., Rapp, Albert, "The Origins of Wit and Humor"
Freud, Sigmund, "On Wit and the Unconscious"
Legman, Gershon, "Rationale of the Dirty Joke: An Analysis of Sexual Humor" and "No Laughing Matter"

well, it's because your joke was shit

By 'fixed' I mean you cannot control the camera manually, and yes they all do.

Lament of Innocence was definitely inspired by Devil May Cry; its dodge system is a carbon-copy of it, and DMC itself pioneered the genre of the fixed-camera 3D brawler game that Lament and God of War both fit into. Lament of Innocence also definitely inspired God of War (iirc they say as much cursorily in one of the

BLASPHEMER!!!

Speaking of which, relative to this article: "Proof of Blood" is the best Dracula fight music.
Shame the GBA sound is so tinny.

Portrait of Ruin overthrew Circle of the Moon for me, but for a good long while there it was my favorite of the action-rpg style games in the series, and probably remains in second place (I go back-and-forth about Ecclessia)

"It's probably the last entry to give a shit about platforming and level design,"

Lament is fucking tight and it's a goddamn shame people don't like it more.
I understand how the level structure would disappoint people, but when I played it, I immediately understood that it was such a simple collection of rooms and hallways because the focus of the game was on combat without distraction. And the few

thus spake Sean, whereupon Alex box'd his ears.

I would like to commend Alex for resisting the temptation to follow up "despite your own arguments (which I’m not even sure you believe)," immediately with a crack to the jaw.

> Then, "we have to go help out the resistance, oh wait, I had a scary vision, time to run off like that guy who just ran off after I told him he shouldn't run off"

It's part of the Extended Dangermouseverse

there's no concrete lore on The One Reborn, but I read a convincing (or, I guess, evocative) theory that it was the School of Mensis whose minds had been trapped in the nightmare (aside from Micolash who remains as the host)—and whose bodies you can see in audience around Micolash's own corpse—being recalled from it