seoulsister
Seoul Sister
seoulsister

Yes, if only Americans had achieved a rhythmic balance with nature using the exotic wisdom of the East.

Then people wiggle their character around, it isn’t a huge burden on them to avoid punishment. Autokick only really addresses issues of people who walk away/get pulled away for too long. I’ve played some HotS and honestly assumed they’d already have something like that in place.

It’s a ‘design flaw’ in your opinion.

You really, really don’t want a votekick feature. HoN has (had? haven’t played in a long time) and it was absolutely horrible. Lots of abuse, lots of shenanigans.

Then you have people feed deaths to reach the designated kill deficit or whatever, or you have people sit in base until the appointed time. You have to be VERY careful about what sort of goalposts you set because you can incentivize things you didn’t mean to.

Yeah, some of my friends have noticed some weirdly erroneous stat values. None as high as 92, but often double what they should be. Haven’t figured out exactly where the math goes wrong though.

Chris Avellone and Obsidian have my heart and my money - I backed this kickstarter to a pretty high level - can't wait to get this unlocked.

I'd be glad for Silk being an Asian character if they didn't also apply a lot of aspects that tie into uncomfortably common Asian female stereotypes in media there. :(

The problem is that 'funny' is subjective and even jokes get old. Jokes get old real fast. And then after 2 years, you're full of a game with a doge hero that goes 'wow! such item! what power!!' and garish colors and ridiculous shit, a convoluted mess of a game with no coherent art direction.

The guidelines are for creating cosmetic items that are sold/dropped in the game, not modding the game.

This is incredibly rare. It only came about because one team was so far behind yet reached a point of playing perfect defense. They were too far behind to go on offense, but had finally reached an unusual point, with an unusual combination of heroes, where they could defend indefinitely just about. Provided nobody

The Dota 2 Slardar model is pretty low quality graphics wise, and the design isn't that great. The WC3 Naga Royal Guard model (used for DotA 1) is actually really cool looking and still preferable, imo :(

I feel kind of weird about this because mustard on burns is what we did in my house. I seared the flesh off the top of my hand from touching an oven element at 400 degrees (it hurt), and my mother had me put mustard on it. It's a good idea. It's better than cold water, it really does soothe the burn.

Mustard's actually really good for burns, try it. It isn't just 'putting something cold on it.' It really soothes the burning area. I feel kind of weird about this article because I seared the flesh away from part of my hand by touching an oven element (I was trying to lift a pan out of it), and my mom had me put

I've absolutely played Starcraft. I mean, I'm Korean. I also played WC3 a lot, which was how I started playing DotA 1. (I prefer RA2/YR to those).

Coordinating successfully with four other people against five other people who are trying to do the same, and especially with long-term strategies and goals that can extend 30-40 minutes in advance (while also organizing countless short term and immediate maneuvers and tactics) is pretty much unequaled. Even

"Why isn't thing other thing instead?"

Yep. Like Lodoss War, it also explains a lot of the way the parties form, split up, the way some characters leave and get replaced etc.

The part that makes it really obvious that it is a D&D group is when Ghim dies, and Woodchuck dies/becomes an NPC, and then immediately two new party members show up and join for almost no reason at all. Reroll time!

Should use a video that has the visuals for the intro too. I love the dragon bursting through the cloud layer. Also, both the Japanese and English version are great in different ways, which is pretty rare.