senorbolsa
Senorbolsa
senorbolsa

I AM AFRAID, NOW WHAT. LUKE PLS FURTHER DIRECTION NEEDED.

if you're kid can't read when he's like 7 or 8 I'd say yeah adhd...

Holy shit all those scenes are pretty much my life. Perfect!

It's gray/silver from factory on the model shown.

Dark beige interior, red accents, red seatbelts, white paint (or red paint+white wheels). Every Ferrari I've ever configured winds up there... also the upgraded sound system, natch, don't care if it's extra weight I want to enjoy my music as well as the car. So far the closest I've gotten to my dream ferrari is this

I actually wanted one in my abarth but I barely fit with the rails for it...

Have you ever used a VR headset? even the Oculus DK1 is an AMAZING experience, fuck G-sync, nothing about it will rock your world like VR already can. Throwing more pixels at it really isn't a solution to immersion/presence. I don't care how perfect that image is, if it isn't VR it's miles behind... we already have

Now playing

Watch pulp fiction again, then come back to this thread... or just watch this scene.

Yep, but there really hasn't been anywhere to go, the only logical next step is VR, we have already given as much presence to these games as possible with graphics on flat screens. and that revolution is on the horizon.

Look at the amount of detail in windows and foliage, as well as objects in scenese, HL2 looks quite sparse compared to a modern game. It still looks good because they found a way to work around their limitations but it's a massive difference in scene detail. Kleiners Lab is one of the most detailed scenes and it feels

Sorry I didn't realize you were comparing it to HL2 oops. yeah it seems that way until you really start looking at it.

Great article, reminds me why I read kotaku in the first place. =)

It does if the leaves diffuse light. here we are looking at a thin hallway, the object casting the shadow is very close. so either way the shadow looks more realistic when it's sharp.

you are talking about 10 years of new graphical technique being applied vs 1 year... it's not the power of the system so much as new techniques for making photoreal graphics.

Tree leaves aren't opaque even... also they are so close to each other you end up getting strange pinhole effects.

60fps + motion blur to make it look like 30 or 24fps is the way to go, you get the same responsiveness with that "filmic" look (which is a thing and I respect it if that's part of someones vision)

Gameplay in the sequels improves quite a bit, if you like the idea of uncharted I definitely encourage you to play the other titles, you just have to go into with a mindset of it being interactive Indiana Jones. and play as badass as possible the whole time. Not for everyone obviously.

The answer is yes, I can pop in Uncharted 3 in front of my mom and it blows her freaking mind, now, it's a great looking game, but there are plenty of rough edges since it's on a PS3.

To be fair those renderings are fucking amazing. you or I can spot the difference quite easily but to the untrained eye they are photoreal. Also it still shows what they wanted.

LOL looks like it was designed in kerbal space program, freaking badass though.