senorbolsa
Senorbolsa
senorbolsa

like hell you couldn't still attach a spinner to your hub that sticks out over the side. Also you could try to go for next to no actual wheel showing if you get them hard enough.

Always played this with my dad as a kid =)

How the fuck do you know that?

Probably because most other games had several islands, which gave a better sense of being on mainland.

It's because a days worth of stock is some astronomical amount and the publisher will only give them so many.

Isn't that the point of the sign? to let people know to buy it launch day?

Maybe if I was 10.

I don't think it lived up to the hype, and I doubt you can honestly say that it did, but I sure as hell wasn't disappointed.

They are probably the single greatest feats of engineering most people will use everyday, totally understandable.

I love this review simply because it gives me the mundane details about the car that no one else really would talk about, definitely fills in a gap in detail.

I played the game and it wasn't fantastic but I can't honestly say it utter garbage like RTH:R and A:CM. Definitely over hyped, would have been happy with the game for 15-20 bucks, but it was a full price release instead which is what really let it down.

DNF at least seemed like someone bothered to give a fuck though.

I'm not defending this game at all. I'm just merely stating that its common for "great game, but filled with bugs" means "This would be fun as hell if it worked 100% and works barely well enough to actually be enjoyable." In the end the experience is everything but its important to overlook flaws to find the best

I really like the style of it, the fender flares a bit much though. (also yeah the interior is shit)

No shit. I'm just trying to say when someone says "good game but filled with bugs" they are really saying they like the concept (or really enjoy it when it works) but the game fails due to the bugs. The two concepts can be (or rather must be) completely seperated for a critical analysis of a title. Because you still

There's a difference between "good software" and a "good game" as long as the game is playable though buggy you can still judge the actual game itself (gameplay, story, dialogue) to be good.

They can be two disparate things, there are plenty of games that are amazing until you end up with bad bugs.

They exist because they are a feature you can sell. A cheap bit of "bling" to help close a car deal.

you can run it across your baseboard, you can get one long enough (yeah I do get it but sometimes you gotta make a compromise), though honestly anything wireless is a fucking horrible solution.

Yeah definitely, though ill be way too busy having fun to bother nitpicking about screens =D