seishino-old
seishino
seishino-old

@Jon: You'll note that the only titles to sell above 750k were original titles... all of the "exclusive" sequals didn't hit that mark.

@BritBloke916: You could also count total revenue instead of most downloads for the top 25 games. A 5$ game which sells 20,000 copies would therefore be shelf placement competitive with a 1$ game which sells 100,000 copies.

@XForce: Why not throw the game rating open to the users, allowing them to set appropriate ages? A game would remain unrated for all of a day or so, and after a few days / a few ratings, anyone of appropriate matching credentials could download it.

@Gantz: Your Trusted Friend in Science.: I'm curious if other people are upset by the choice of character. Admittedly I haven't played the lastet, but personally, I've always felt Raiden was a second-string Metal Gear character. He just wasn't as compelling on the PS2 as any of the Snakes or Revolver Ocelot.

@manpersonguything: I used to play one in the arcades where you physically grabbed onto two joysticks mounted on massive metal swing-out arms. You used these arms to move around your opponent, or punch. And the whole unit rotated, so that you could rotate around your opponent. It was actually a lot of fun, and a

@NeVeRMoRe666: This is Atari. I'd be shocked if they're still alive come Fall.

@someone_else: Splatterhouse had an unheard of theme wrapped up around a core gameplay that was thin but solid. It also had the cinematic intensity of a short arcade title. I still play through Splatterhouse 1.

@Microshock: My laptop barely runs Team Fortress 2. I get about 25 FPS on the lowest settings and the resolution where none of the text actually fits on screen.

@Omnimon: ""Approval of these motions is an important first step in this planned and orderly reorganization, enabling Midway to continue to operate as usual..."

@WhatTheFrag: They can't be that expensive to produce, but DLC does add significantly to a company's bottom line. On a 50 dollar game, by the time it gets all through manufacturing, distribution, and retail, the developers might only see 5 dollars of that, assuming their publisher doesn't take all of that recouping

@tomsamson: Patcher is encouraging shovelware? Is it time to boycot this guy? This is the Michael Patcher who proclaimed Little Big Planet would be the system seller that rockets PS3 to the top. And that Wii and 360 would be Neck-and-Neck come christmas 2007.

@maniacmayhem:Actually, Harmonix makes Rock Band, not EA. I can't vouch for the sports stuff.

@Indiedog: You can only milk a series so long. Once that is all milked out, you can't make an Assassin's Creed 2 if you hadn't first taken the risk on Assassin's Creed 1.

@Morberis: I started primarily purchasing online the 2nd time a pre-order of mine had been sold out by the time I got to the store. What the hell is a pre-order anyway?

@elementary: Non-linear games are difficult to do in split-screen environment. Burnout streams geometry as you drive, which would be difficult to do if there were 2 or 4 people all driving around.

@crabperson: As someone who has developed PC games and multiplatform games (though not, oddly, multiplatform PC games)... PC's are just tough. You'll never catch all, or even a sizeable number of cases. There are 3 service packs for XP, Win 2k, and one or two for Vista. Three or four major video card manufacturers

aaaaand the series is now officially dead.

@AproposOfEverything: I remember when owning a really expensive graphics card translated everything from a pixellated, jagged mess to something actually playable and sharp. This? This looks like the difference between curtains and bare windows in an otherwise well-furnished room. It's slightly prettier, but is it a