seancdaug
Sean Daugherty
seancdaug

The White Gloves had abandoned cannibalism. The whole "Beyond the Beef" quest is the result of Mortimer and his cronies, but they're a distinct minority amongst the White Gloves as a whole.

I'll make it quick. In 1995, not long after the launch of the PlayStation, Konami released a 2D role-playing game with a killer soundtrack called Suikoden. Its creators—led by a programmer named Yoshitaka Murayama—opted to prioritize storytelling and atmosphere over the fancy 3D graphics that were just starting to

I've done it. Well, the later released Windows 95 version, that is: since my modern system is running Windows 8.1 x64, I couldn't get the earlier Windows 3.1 to launch on it even if I could somehow work around with the WinG dependency. It's... not worth it. It launches as it should out-of-the-box (after playing around

Except, y'know, this is King's Quest. It's probably the most iconic and significant point-and-click adventure game franchise of all time. And when you announce the first new King's Quest game in almost two decades right when point-and-click adventure games have once again burst into the mainstream, I don't think it's

Yeah, this is my concern, is as well. That said, as much as I'd vastly prefer something closer to a classic adventure game, especially now that the genre is actually commercially viable for the first time in decades, there are worse directions the series could go in. Heck, there are worse directions the series has

All of Sierra's classic properties (well, excepting Leisure Suit Larry, since the rights there are a bit complicated) were in Telltale's hands. They announced a new King's Quest game back in 2010 or so... and then said nothing about it for several years, until they eventually relinquished the license last year.

The Persona games were basically original conceived as the Shin Megami Tensei series targeted at a broader audience. The difficulty level was noticeably reduced and some of the more complicated battle mechanics (like demon negotiation) were removed. Eventually, it also got a name for its social sim elements, but those

I don't know if I'd call it "pretty good," but it certainly wasn't horrible. It was, at worst, kind of pointless: there was nothing in there that needed to be done as a feature-length movie as opposed to an episode or two of the TV show. But there really wasn't anything about it that was actively bad.

Yes, but just because you're aware of it doesn't mean you need to do anything about it. You just have a limited amount of time to do so, if you so desire.

No. Copyrights do not need to be defended, flat out. It's entirely up to the copyright holder to decide to enforce or not to enforce, and refusal to defend in one situation does not dilute a holder's ability to defend in another. And you're even free to change your mind later on: you can choose to ignore a copyright

Yep. That's happened several times in the past, in fact, with companies that are not typically known for being hugely fan-friendly. Fan remakes of King's Quest 1, 2, and 3, a fan-made King's Quest sequel (The Silver Lining), a remake of Space Quest 2, and of the second Quest for Glory game were all granted

No, they're not. You may be thinking of trademarks and, specifically, the concept of trademark dilution. If an individual or corporation allows one of their trademarks to be used by others to the point where it loses its unique association, then the mark can be ruled to have become genericized, and the owner may lose

Oh, absolutely. Lovecraft himself wrote Dunsanian fantasy, horror, and science fiction in basically equally quantities, and part of the most appealing thing about the heyday of pulp, Weird Stories-style writing was its tendency to cross genre boundaries (including such diverse properties as Robert E. Howard's Conan

This one has always bugged me. The lore around it is well written... but it still feels really off-tone for the Fallout series. I mean, the games can certainly do creepy, and do it well: any of the post-invasion cities in the original Fallout, or the Tranquility Lane quest in Fallout 3, or the Vault 11 "elections" and

The point is that the story doesn't end with your actions in Fallout 2. You're an important factor, even the single most important one, but not the only factor. In Fallout 3, you and your father are basically it. And your father is basically a failure, at that, since you end up needing to rescue him. Not only do you

Absolutely. But that's not really what I'm getting at. In Fallout 2, you play a pivotal role, but you're not the only factor in play. This is further hammered home in New Vegas, which emphasizes the war between the NCR and the Enclave. You tipped the scale, and very likely changed the outcome, just as you do again in

It is an alternate history, just projected into the future. The divergence point is shortly after WWII, though, not before it. So early 1950s instead of 1930s.

Honestly, I always sort of pictured Samus's suit as more of a suit of armor than a small-scale mech. The way this is drawn, the suit is about three times larger than she is, and there's no way her hands and feet actually correspond to the suit's hands and feet.

I still can't believe that we're five movies in and haven't gotten Mysterio on the screen yet. Sure, his costume is ridiculous, but it's not like the filmmakers felt obliged to keep the Green Goblin's comic threads, or Doc Ock's, or Electro's. And of all of Spidey's supervillains, Mysterio has, hands down, the most

Almost every game that used SRAM asked you to do that. It's because the NES's power button literally didn't do anything other than cut the power. If the cartridge happened to reading/writing the RAM when that happened, the data could be corrupted. The way to get around that was to hold in the reset button, which would