It wasn’t. Or at least, it wasn’t the only such cameo. There was a more high profile one tied into DC Comics’s ongoing cinematic efforts (I don’t want to spoil it outright, but that should be enough to Google it for the interested, I hope).
Nowadays, if you can find a phone book in the first place, you can probably safely assume you’re in an alternate reality.
“Use of technology” is one of the oldest tricks in the Bond villain handbook, frankly. Dr. No (from, er, Dr. No) was planning to use an experimental radio beam weapon to disrupt an American space flight. Hugo Drax (Moonraker) had a private space shuttle. GoldenEye was about an attempt to heist a state-of-the-art… Read more
The thing about the Brosnan movies, though, is that I never found them boring. The World is Not Enough and Die Another Day certainly weren’t great, or even particularly competent, films, but they were at least marginally effective as dumb, turn-off-your-brain action movies. While I don’t think any of the Brosnan… Read more
The novels definitely played up the whole East-versus-West thing, but the movies tend to minimize that. You have a few cases where you have a Soviet/Russian villain, but usually working in concert with a Western villain, and almost always against the explicit policy of his government. And you have a few movies where… Read more
Bond certainly isn’t apolitical, but it generally doesn’t dabble overtly in the sort of terrorist stereotypes people usually think of. Racial stereotypes themselves aren’t absent, by any means: someone else mentioned Live and Let Die’s black/voodoo stereotypes, Dr. No had yellowface, and those are just the most… Read more
Ace died in the Doctor Who Magazine comic strip. She survived in the novels, as a time-traveling mercenary based out of late nineteenth century France. She apparently started up a major charity in the early twenty-first century, according to The Sarah Jane Adventures. And she was enrolled in the Prydon Academy on… Read more
At some point, I imagine they’ll need to re-up the trademark.... >_<
Don’t be so disingenuous. Nobody expected Valve to anticipate “all of the novel and interesting ways developers will skirt the boundaries of what’s appropriate.” This kind of garbage was rife on Steam well before they made their announcement: all they had to do was have a basic understanding of the content that they… Read more
Do you propose that Valve write down a list of everything that is not permitted, and that they be required to stick to this list, even if it turns out that there’s something they hadn’t considered before?
No: as I said right at the beginning, I agree. I was just trying to expand on what you said. Sorry for the confusion, though!
Ooh, neat. That’s a great term for what I’ve always looked at Star Trek (at least, at its best) as.
I don’t see any reason why privacy wouldn’t be an excuse. Anyone can be skeptical, for any reason, and that skepticism is 100% justified based on the personal history and experiences of the skeptic. Nobody is under any obligation to me on account of my skepticism, though. It’s up to them to choose to what extent, if… Read more
Given the... uniqueness of her situation, and just how out-of-control I know certain online interactions can get, that’s one of the most believable claims in the article, IMO. Having a manager as a kind of personal firewall between myself and random strangers online strikes me as very basic good practice, especially… Read more
I agree. Beyond that, though, I don’t have a problem with the skepticism of the article, per se. I understand the somewhat sordid history of streamers claiming disability on Twitch, and I think skepticism is an unfortunate-but-reasonable response. Read more
I don’t know that I agree with that. Agreeing to one level of access doesn’t mean I’m agreeing to all levels of access. Offering to give you $5 doesn’t mean that I’m cool with you giving you my bank account number and PIN. Agreeing to go on a date with you doesn’t mean I consent to sleep with you. The same principle… Read more
Well, even if the game engine isn’t to fault or anything like that. I would love to see Bethesda try to refine the movement of characters and impact of the melee attacks and such for the future games, instead of having those seemingly samey things they have had for ages now. Read more
The problem with the “base” is far more likely to be a systemic issue with how Bethesda develops games. Maybe they don’t have enough devs, maybe they suffer from scope creep, or maybe it’s just an organizational culture thing. It’s relatively unlikely that it’s down to the technical limitations of the engine. And I’d… Read more
I’m not talking about cosmetic mods like skins, but mods that improve how the thing works. That can certainly include visuals, like optimizing textures, removing pop-in, reducing lag from shadows, and so on. But sometimes they are invisible fixes that just make the games run better.