scottfunderburk
VegasAceVII
scottfunderburk

I’m so outside Nintendo’s target demographic it’s not even funny.

OK so let me sum this up:

I love when old articles get republished because then new convos tend to start up, and now you’re making me want to replay it because I can’t remember the music! But after I’ve recovered from shitting myself over Resi 7 x)

Sweet.

enjoy ;)

Apparently Ethan Winters never played Silent Hill 2, or he would have known that nothing good comes from mysterious messages from wives who died/went missing.

Man a lot of those really rare games kinda......... suck.

Yeah, had - past tense. PS VR’s have been sold out all throughout the US since sometime just before Christmas. Maybe late November?

But now that you explained that the connections to previous REs are threadbare at best, that was legit my only interest in the game.

I’m going to reference my profession, just once, to contextualize what I’m going to say next: I have spent the last decade as a professor of Literature (and Rhet/Comp, but whatevz).

I say that to say this: Final Fantasy XV is by turns a brilliant, revelatory, and absolutely necessary change in direction for a franchise

I haven’t seen any information on that, but I can only imagine it to be the case.

The post-Vanilla Wall-o-Minfilia-Fetch-Quests nearly put me off the game for good (I joined right after Heavensward launched), but I pushed through, and I’m glad I did.

I still want to punch Alphinaud in the neck, though.

Yeah. I think it’s just that the voice actor was trying to be extra serious...with content that was already dark. Like, we all get that abuse and violence are scary things, so you don’t need to work extra hard to reflect that or “sound gritty” if you’re a character recalling those things. Just “say it plain” and the

Agreed. It was quite campy, and from the atmosphere of the trailer I think that’s not what it was shooting for.

Yeah it sure is a great game. Sucha terrifying experience to be fair. I'm always more terrified when the monster isn't "smooth moving" one. When there is certain "inhumanity" in it. Like the Zombies on first Resident Evil were way more terrifying than the ones in the 2nd game.

Ha, yes! Clock Tower! That game was so unique to the survival horror genre because you had so many chances to lose. I remember distinctly getting locked in the cage and getting eaten alive by the master of the house, only to find out that I had to get a random ass ham from the fridge beforehand.

There are few good horror games that still get me. But most of the time they really don't.

I have the exact opposite problem: nothing seems to scare me any more. Not horror films, or video games. Problem is, I crave that horror style sense of fear. I get extremely excited when something gives me the willies, these days.