CLAAAAAMMMMS!
CLAAAAAMMMMS!
Bonfire ascetics were definitely great. And the small white sign soapstone was amazing. Why was that not copied in DS3? I loved how it allowed for drop-in drop-out co-op. It's so annoying in DS3 how the only way you can get rewarded for co-op is killing the boss. I really enjoyed, in DS2, just helping people past…
Super Melee!!! I played less than 30 minutes of the real game, and dozens of hours in Super Melee. I got to the point where I could destroy any ship using any other ship. Tried playing it again recently and all my skills have left me. Alas!
I really liked that comment. It strikes to the heart of one of the things I like about games, namely that they can create a hyperreality that rests comfortably upon our understanding of the world as it is, but also builds itself up into the world as it should be (AKA a more interesting world). I'm always wondering how…
Yea, I know that DS2 took some chances that people didn't appreciate (I didn't much like Soul Memory either), but it also had a bunch of cool innovations. The Covenant of Champions was great. I loved the Dual Wielding mechanics. And the small soapstone! That alone pushed me into embracing co-op in DS2 where I…
Investors beware! GOG Wallet is a foolish speculation! The returns are negligible and the risks are "???".
Am I the only one with fond memories of the DS2 base game? It's not as iconic as DS1, but there are so many really memorable places seared into my brain. The problem, I think, is that a lot of the best places don't occur until the second half of the game. As much as I liked No Mans Warf Iron Keep, and Brighstone Cove…
Cool, I'll check it out!
Yea, that's the kind of time when using a guide is at its most tempting. When I know I'm *close*, but I can't see what I'm missing.
Cool, I'll check it out!
Yes.
For what it's worth, Resident Evil 7 maintains a sense of dread and horror throughout, but it never gets scarier than the first few hours. The game has several distinct phases where it subtly feels like you are in a different type of horror movie than you were an hour ago.
Holding a torch keeps you warm enough to survive there. And if you explore enough, you might find an item that keeps you a little more comfy.
Still forging ahead with Breath of the Wild. Amazing to me that, having already seen so much, there's still so much new and different stuff to see. I just found the Lost Woods, and I was extremely pleased with myself that I managed to find a way through it without resorting to guides. I normally lean heavily on…
As someone who usually plays Nintendo games years after they are released, I can confirm that price cuts and sales are usually pretty minimal, at least as compared to games on other consoles.
And 1987 gave us Leisure Suit Larry. What an epoch!
Yea, I played The Long Dark for a while, and I really enjoyed being forced to make my own handmade maps there. It really brought the game to life and made me appreciate the environment on a deeper level (for instance, by memorizing landmarks). I think there's a lot of value in this trend, and obviously BOTW is leaning…
Yea, one of the things I liked about the 3DS was that it felt like a a more experimental platform. There was a lot of room for oddball games. It just seems like it will be harder for Nintendo to justify the same risks when developing for the Switch. Of course, the hope is that, with their handheld and console united,…
Yea, I love that feeling. Like when you're at the viewing place for some mountain range and they have a plaque telling you how far all the different mountains are. With the naked eye, they all look a similar distance away, but the plaques tell a different story.
Thank you for this amazing story.