Yea, absolutely. People scoff at walking simulators right now, but I feel like video games as "tourism" is the next big thing.
Yea, absolutely. People scoff at walking simulators right now, but I feel like video games as "tourism" is the next big thing.
My understanding is that they have been doing a lot of tweaking over the years. It has been pretty fun so far. There's a lot to learn in terms of making builds, etc., but I'm mostly ignoring that for now and doing what makes sense.
Yea, the fun part for me was just revisiting Dark Souls and playing it over again with something approaching the level of satisfaction I felt as I advanced through the game originally. But playing through all the old areas makes me smile just to see places that I remember so well. I have no idea whether I'll be doing…
It's on my list! I really should play it before someone spoils it for me.
I might give it 10 minutes of VR, just to be like, "Ha ha, that was quite an experience (that I'll never do again)!"
Yea, it was messy and there were parts of that game that I hated. But goddamn. That game made memories. The core experience was so visceral and so intense. Even though I was virtually miserable some times while I was playing, it was awesome.
I'm not that far into it, but it seems to strongly favor tension and dread. There have been some surprises, but I wouldn't qualify them as jump scares.
Dark Age of Camelot. I've never played it and I have a poor idea of what type of game it is. That name, though.
I think that people's schedule conflicts (mine included) may have played a role too. But we could always just set it up and see whoever is available. Also, you don't necessarily need to be the organizer if you want to play. Umm, not that I'm volunteering myself, per se. But yea, don't feel like it would have to be you…
It's actually not bad at all. If you just wear the full Havel suit and have a fully upgraded weapon (and Estus), you can just take the hits they dole out while wildly swinging away. Thanks, reinforced club! Actually, the SL1 run has not been bad at all. Pretty fun, in fact! I would say that my first play through of…
No prob! But yea, another game sounds good for the weekend.
Yea, Resident Evil 7 is fun, but it's definitely the kind of game that demands that you have alternative, less stressful, gaming plans.
The Stanley Parable was great. I love the way that it effectively uses the players actions (which feel spontaneous to the player) to explore the common conventions of gameplay and plot design. In general, it worked because it was playful and not too full of itself. Playing that game felt like having a conversation…
I've been playing it too, and I get the feeling that the anxiety is going to slowly reduce as the game goes on. You're totally helpless at the beginning, but I feel like the game will reach the same point at which you get the flamethrower in Alien. Still scary but manageable.
To piggy back off the remarks of the always honorable Mr. Balfour, that game of diplomacy was awesome and we should do another one.
A few killings here, a few killings there, and suddenly you're in atrocity territory without even realizing it!
If you have a hankering for Nazi-killing, it definitely scratches the itch.
Well, I finished ABZU this week. A wonderful experience overall, made more so by playing with my two daughters (age 3 and 5) watching. It’s really remarkable how games can inspire them in ways that are different from TV and books. There’s a phase near the end where you pass through a bunch of really visually striking…
Just did a bit of research and the field is surprisingly thin. Most of the Nazi-killing that gets done is either done by generic soldiers or in strategy games. At this rate, the guy from The Saboteur is probably #3.
That's a good point, although I wonder how big the "pool" of gamers was back then compared to now. But having had a recent big-budget game, I guess, alleviates that concern.