That was pretty quick by the lady on the apology. Stand by your slander!
That was pretty quick by the lady on the apology. Stand by your slander!
The stocky build and tail make it look similar to a raccoon.
It wasn’t your standard irreverent zany type of story.
Yes! I’m pretty sure modders would have probably got that car working for use on the PC version, for sure.
Agreed.
Carcer City in the Manhunt franchise is essentially a Robocop-like/Escape from NY-like/Escape from LA-like inspired cityscape.
If R* managed to unleash new maps that were DLC expansions to Los Santos, with full stories like they did their episodes from Liberty City, then that would definitely extend the playability for me, to give it another shot.
That’s a wish for me as well. Getting all that real estate to work together, even if you had to take a private flight to the other islands, would be good.
Trevor’s voice actor was pretty solid. Character development, however, of all three, was another story.
What are your criteria for ranking V and IV ahead of the others? Genuinely curious, since I too differ on some of the opinions of the various installments of the franchise.
LA Noire was essentially 1940s-1950s America, but without the murderous protagonist and the ability to just do whatever one wanted.
I think we’re not quite yet at the age where engines can easily handle tons of interiors to go along with the exteriors.
Yeah, GTASA is my all-time favorite.
Speaking of sandboxes with not much to do and an state where they keep shoving missions (sometimes automatically or requiring immediacy) at you ...
I don’t know what it is about GTA 4, but I loved it. The random friend calls were stoppable via the phone, but I kept them on because I tried playing Niko like he seemed to be portrayed in the story (of which, loved that story) ... a guy with some serious PTSD and pathos who ultimately didn’t want to keep being that…
After a while, yeah, you can get good. Just probably not a good idea to present the game without that code, for first timers.
Sounds like you had shitty rural neighbors, and you’re correct, I live in the city.
Yeah, as an old, I am not sure that they’re being entirely fair to the kids, since nobody I knew played Contra without that code memorized.
For me, open world is sometimes made (LA Noire) or broken (GTA 5) on the strength of the story, but in particular, open world/sandbox games need to be engaging for exploration (Fallout 3) instead of empty sand for endless stretches (FNV).
I think I’d try to do these stories in the first 2 Fallout games again if they re-skinned them in the Skyrim engine (which may be what Fallout 4 uses, possibly an enhanced/honed form of that more recent engine).