sarusa
sarusa
sarusa

Hoo boy. Since all those LEDs are on the other side of the screen, the primary use of it is to annoy all the other people in the room.

Even in 2007, Witcher 1 was really dang janky. Okay, not so much the graphics, which were pretty okay for the time, but the combat and oh that f@#$ing endless swamp.

As you say in the last paragraph, this looks instantly obsolete and non-upgradeable when PS5 and Scarlett hit.  Which is not what you want from a $3500 rig.

The game was very obviously kicked out the door way too early by EA. There’s a lot of unfinished / unpolished stuff even in the things you’re supposed to see.

I can just imagine the fucking stampede of douchebags when the ‘fasten seat belts’ light goes off if it became known that after takeoff it’s first come first serve for empty first class seats.

Why are dumbasses still playing this broken game in our glorious new year of 2020?

> Why was it brought to the Switch in 2019?

I get your theory, but as applied it sucked.

His power was a huge problem in Season 2 because they wanted a lot of fitefitefite but frankly, he is too powerful so they had to keep him off camera most of the time. Which is a terrible idea because he’s the funniest guy in the series (with King), so most of S2 was just just other heroes doing fitefitefite which you

I love point and click, Dragon’s Lair not so much. It’s gorgeous, but just one gigantic QTE.  To each their own!

That looks nice, but it’s a pretty low frame rate - I can actually see the individual frames - so I hope that’s not how it actually plays. From this I’d guess point and click + Dragon’s Lair (which is not a good thing).

I guess I wasn’t paying attention to Squeenix enough to notice that, but that would be annoying.

Fair enough - the Lightning I eventually liked was really from Lightning Returns, who as you said is basically Fang. 

Yeah, it’s possible either way - they branch in the same VCS or they really do a complete export and start a new codebase. Obviously the first is much saner, but I’ve seen the second happen as well - just so the people dicking with the new codebase can’t possibly do anything bad to the main codebase, or maybe the

Yeah, really it was a roguelike before its time. You had to play and die, play get a little farther and die, etc till you finally, gloriously reach the surface. It wasn’t random, but that was necessary for you to get enough knowledge of what was coming next time. But back then people couldn’t handle the idea that you

Any FF before 7 doesn’t exist as far as the modern audience is concerned. It’s where most of them first played it (or even one of the later games now). FF 7 hit reset, throwing good writing and open-ish world out the window for linear 3D CG spectacular.

This is the same thing that happened with Red Dead Redemption 2 on Steam. It launched with all the bugs from the month old RDR2 on Rockstar, without the fixes, and with new bugs. WHA HOPPEN?

While the idea seems solid and a number of big companies put some serious effort into making them a reality, modular phones just never really worked out.”

Nintendo simply didn’t offer enough compelling reasons to upgrade to the Wii U”