I love point and click, Dragon’s Lair not so much. It’s gorgeous, but just one gigantic QTE. To each their own!
I love point and click, Dragon’s Lair not so much. It’s gorgeous, but just one gigantic QTE. To each their own!
That looks nice, but it’s a pretty low frame rate - I can actually see the individual frames - so I hope that’s not how it actually plays. From this I’d guess point and click + Dragon’s Lair (which is not a good thing).
I guess I wasn’t paying attention to Squeenix enough to notice that, but that would be annoying.
Fair enough - the Lightning I eventually liked was really from Lightning Returns, who as you said is basically Fang.
Yeah, it’s possible either way - they branch in the same VCS or they really do a complete export and start a new codebase. Obviously the first is much saner, but I’ve seen the second happen as well - just so the people dicking with the new codebase can’t possibly do anything bad to the main codebase, or maybe the…
Yeah, really it was a roguelike before its time. You had to play and die, play get a little farther and die, etc till you finally, gloriously reach the surface. It wasn’t random, but that was necessary for you to get enough knowledge of what was coming next time. But back then people couldn’t handle the idea that you…
Please see https://kotaku.com/1840491109 - the customer doesn’t need to deal with updates, but the developers still do.
Any FF before 7 doesn’t exist as far as the modern audience is concerned. It’s where most of them first played it (or even one of the later games now). FF 7 hit reset, throwing good writing and open-ish world out the window for linear 3D CG spectacular.
This is the same thing that happened with Red Dead Redemption 2 on Steam. It launched with all the bugs from the month old RDR2 on Rockstar, without the fixes, and with new bugs. WHA HOPPEN?
There’s a difference between an extremely linear plot (Xenosaga, FF X) and an extremely linear game design (FF 13). Xenosaga and FF X had tons of side stuff and towns to explore - these let the game breathe. FF 13 is just relentless in never letting you out of the corridor.
First, FF X didn’t come right after FF 12. FF 12 opened people’s eyes up to the possibilities of (semi) open-world. And then FF 13 crammed then back into the funnel, so it had the disadvantage of being later.
I don’t think anyone had a problem with Lightning (though there’s always That Guy)- everyone loved Lightning. And Saaz? Who could hate Saaz. People hated the whiney teen kid, who was obviously just crammed in there because a Final Fantasy game literally requires a whiney teeen boy (see FF 12). Eventually he gets…
I have to say $200 is quite reasonable for something like this. I thought it’d be $400 or so. Yeah, the case on its own is $80, but those look good and $120 is nothing for people ricing out their gaming machines. Many spend more than that just on RGB fans.
That livestream mentioned above. It’s about the 2:00 mark.
Basically, the big butt is a cosmetic item, pads for your real ass which is under the 2B ass. So when you sit down it doesn’t get ‘tucked’ under properly and looks weird and clips through the chair. Nerfing the asses is an ‘emergency’ solution (*woop* *woop* *woop*).
Dwarf Fortress, where the bugs are features.
Alpha Protocol was pretty crazy, but having finished Outer Worlds last month I think it compares well to Fallout New Vegas in terms of length and complexity. They’re just managing it better - and they’ve said this publically. After New Vegas they admitted they Had a Problem (TM) and started working hard to fix it.
I love these sorts of crazy bugs (except when I’m debugging them when the product is live). But they make great stories later.
Ah, I figured he just looked like that normally. Dr. Disrespect rocks that 70s porn star look too.
The child molester sunglasses and especially that child molester mustache probably didn’t help.