sarusa
sarusa
sarusa

I even sorta liked DQB1, because there was nothing like it at the time, but god yeah the combat is hot garbage. DQB2 is better in every way and you can go right there without missing anything.

You don’t need to know anything about Dragonquest to enjoy the game.

In a way, isn’t that TRUE EVIL?!?  Muhahahahahahaa *cough* *choke*

The bad guy in this case was Don Mattrick, who was also behind the infamous XB1 launch fiasco. He completely f@#$ed up the console competitiveness the X360 worked so hard to create.   He came from EA, then f@#$ed off to Zynga after he’d completely hosed the XB1 and Phil took over from there.

The unskippable, unspeed-uppable bits with [spoiler] talking to Malroth in his mind are absolutely the worst part of the game.

[X] Reggie
[X] Shawn

It was just two people on the team. Wolfram von Funck and his wife, Sarah.

I thought Cube World’s tighter focus and RPG elements would take the stuff I did like about Minecraft—its procedurally-generated worlds and a feeling of real boundlessness—and reign them into something more structured.

BLUF and bullet points is the way to go. Everything important has to be in the first paragraph (or bulletpoint set). Because most people aren’t going to read further than that unless you hook them. The rest is support and detail.

I like the retort option. Come up with a good semi-funny response to the semi-funny comment you get all the damn time. It kindly makes the point that yes, you have heard this a thousand times before. And if they’ve heard the retort before, then so much the better!

As far as Take-Two is concerned, yes.  Rockstar obviously cared.

They screen them, like Sony, Microsoft, and Nintendo do for second party games. They’re not just throwing money around randomly, they’re giving it to people who have already demonstrated they can make good games (Capy) and/or had good pitches for what they wanted to make (House House for Untitled Goose Game).

You don’t own anything from Apple App Store or Google Play (or Steam, or PSN, or Nintendo Store, etc), it can go away at any moment. That war is lost. Of course there’s a certainty here that if you stop paying the $5/mo you lose everything right now, but this is the model that apparently works for most people, so I

The nice thing about Apple’s $5/mo model is that if enough people subscribe that is actually a substantial amount of money, which Apple can then turn around and plow into paying game companies to make more games with. They’ve been giving devs millions of dollars up front to make the games that are on there now.

GTAV made it clear that the real money was in milking the @#$% out of the online mode players. They can make 10x the money by putting the effort into RDRO, so that’s what they’re doing.

I’m saying that if a completely separate game stapled on the side of the real game is good enough for people to actually want to play it, then it should be its own game with separate resources. Which is what they’re doing.

Good. I really hope stapling a multiplayer mode on to a very, VERY singleplayer game as a marketing checkbox can become a thing of the past, even if it’s a pretty good mode like TLoU had. So many millions of dollars wasted on defunct and mediocre checkbox multiplayer modes in AAA games. Don’t waste the singleplayer

Not at all.  You may miss some references, but the opening of 2 covers everything you need to know.

This is a very safe sequel, so if you liked the first you’ll like this one (I did, so I’m happy).

You will still grieve, but you can grieve with a new cat. I’m not saying you need to go out tomorrow and adopt, but I’ve know people who have gone three years because they still felt guilty about ‘betraying’ the old pet when a new one would have done them a world of good - especially when they’re without a family,