Nothing in Fallout 76 has ever worked as intended. They know this.
Nothing in Fallout 76 has ever worked as intended. They know this.
You can’t really complain too much, because the glitches are an integral part of the game. Okay, you can complain but everyone knows it’s hollow and meaningless. Like golfers complaining about sand traps.
This is the ghetto way to get paddles on your controller.
I can see only one use for this where it’s not a deathtrap - tethered to a calm lake shore. Now you’ve basically got a waterbed, you’re not going anywhere, your big risk is missing the step for your nighttime pee adventure.
Casinos and water parks have those ‘infinite’ circular track setups, so that’s what she knew. He got one of today’s kids who are never allowed out of the house except to carefully controlled settings. And then (probably) she went to college and briefly escaped the bubble.
I don’t know about ‘much’, given how dark that all is, but we can hope.
And Minecraft is all about giving up realism for fun, so not a great match.
Chik-fil-a’s chicken sandwich was never good. It’s purposely boring stuff for nervous yoga pants moms and guys who think paprika is the devil.
This... looks terrible. As soon as they switch the raytracing on everything gets much darker, blurrier, and less readable. It is literally a lightswitch - the off switch. This is going to make it much harder to build and dig, which is only the core game loop *koff*.
Two problems with that...
Design for sure. Ideas are like a@#$holes... you know the line.
Sounds like you should shoot Josh Rivera a message. Win win.
First one I always think of is Rico from Just Cause... but he is a total stereotype. As you might expect from Swedes doing a Latino guy.
That was ACE team (Chile). They’re still making games, but have gone much more ‘normal’. The latest is SolSeraph which is a pretty mediocre 3D version of ActRaiser for SEGA. You might like The Deadly Tower of Monsters but that’s B-movie rather than Latin@.
Yeah, that’s why it’d be nice if there were Latin@ devs in Mexico, but it’s slim pickings. There’s always been a decent game community in Spain, but their games don’t really represent much relevant to South America/Mexico.
I know it’s a Catch 22, but you’re never going to get significant authentic Latin@ representation in games (other than the stereotypes like Scarface) without Latin@ creators presenting them. Like Papa & Yo as a rare example. Or Savior if that ever comes out.
NMS has always had the best community. (Though I know Gina knows that because she’s done stories on it).
Ewwww, yeah, I can only imagine after six years of use and plastic aging.
Sadly, I don’t think that’s strange - that’s just Mad Catz’s infamous variable quality.
Mine was very comfy - your hand really only rests on a mouse on two main places - the base of your palm and the padded bit of your palm just under the fingers. And those are perfectly comfortable here.