sarusa
sarusa
sarusa

Design for sure. Ideas are like a@#$holes... you know the line.

Sounds like you should shoot Josh Rivera a message. Win win.

First one I always think of is Rico from Just Cause... but he is a total stereotype.  As you might expect from Swedes doing a Latino guy.

That was ACE team (Chile). They’re still making games, but have gone much more ‘normal’.  The latest is SolSeraph which is a pretty mediocre 3D version of ActRaiser for SEGA.  You might like The Deadly Tower of Monsters but that’s B-movie rather than Latin@.

Yeah, that’s why it’d be nice if there were Latin@ devs in Mexico, but it’s slim pickings. There’s always been a decent game community in Spain, but their games don’t really represent much relevant to South America/Mexico.

I know it’s a Catch 22, but you’re never going to get significant authentic Latin@ representation in games (other than the stereotypes like Scarface) without Latin@ creators presenting them. Like Papa & Yo as a rare example. Or Savior if that ever comes out.

NMS has always had the best community. (Though I know Gina knows that because she’s done stories on it).

Ewwww, yeah, I can only imagine after six years of use and plastic aging.

Sadly, I don’t think that’s strange - that’s just Mad Catz’s infamous variable quality.

Mine was very comfy - your hand really only rests on a mouse on two main places - the base of your palm and the padded bit of your palm just under the fingers. And those are perfectly comfortable here.

It’s just a gamble with Mad Catz, who have never been synonymous with quality. They just have never had good full process build and quality control. Some units will last, some won’t.

I hate corporate (or others) assholes who lie to us baldface and think they should be called out on it when they do so.

I had the R.A.T. 7 and loved it, but like all of Mad Catz’s stuff it managed to die right after the warranty expired (a year).

It’s not believable because of what they were doing at the time.

It’s not believable at all because of what they were doing at the time. If you really have a big plan for corporate diversity that you’re about to implement any second now, you aren’t harassing whistleblowers, for instance.

Yeah, I read some good things and I read some utter bullshit damage control. This was the most egregious of the latter - it’s not even remotely believable. You don’t have a strong company dedication to equality and plan for improving it and not do a single goddamn thing to advance that while shutting down all

Part of Roseboro’s narrative, and the narrative of others Kotaku interviewed, is that Riot’s diversity efforts were initiated well in advance of the expose; that the expose served to speed them up. “A lot of these efforts are sold to us in a very extreme way. . . The TL;DR is, ‘We always want to do D&I [diversity

There will be a small number of players who would see the odds and decide to stop playing. But these are the people with enough self control and financial literacy that they won’t have a problem with reckless gambling in the first place.  You’re providing people who strongly suspect the odds are terrible with proof

Why yes, I’m proud to be one of those people who thinks paid random loot boxes are exploitative gambling and think they should be out of games.

Some of the worst offending games, like Fate Grand Order, already disclose their odds and always have. If you look on the Nintendo side there’s Lost Dragalia and Fire Emblem Fates - they disclose their rates as well. There’s lots of 0.1% and lower for your five stars, but there’s no backlash and no ‘taking a much