Yeah, that was pretty off the cuff from memory - I found this, which has lots of current info
Yeah, that was pretty off the cuff from memory - I found this, which has lots of current info
It’s definitely nicer than pure gacha, but you’ll still be needing to buy a lot of decks. Last time I looked:
The naked P2W of it was probably the most obvious issue that kept people away. Now, you can argue about how P2W it was compared to other games (or M:TG, good lord), but nakedly monetized out of the gate isn’t a great way to draw people in.
I sure hope they fixed the terrible mission scripting, where not doing everything exactly as the outsourced scripting guy in Singapore decided you should do it would insta-kill you. Catch the guy too fast? You die. Kill the guy with the ‘wrong’ weapon? You die. Catch the guy on horseback instead of on foot? You die.…
He’s been writing a monthly column in Edge magazine (about the only print game mag still worth reading) for several months now about the process of making this game. It’s quite interesting.
This is fairly common in Asian P2W MMOs. The low-levels are just there to provide meat for the high level P2W players, who will camp spawns just like this. Eventually the noob gets frustrated and leaves, or pays to become one of the high level P2W players, then he gets to prey on noobs too.
Fixing the Ivy Tunnel stairs is most important patch note, don’t care about anything else.
He should probably apply that bandage to that hideous pubic hair ‘beard’ now.
I take Amtrak frequently up and down the west coast for a couple reasons:
This is a fair point - it seems like it’s for the user but it’s more about dev outreach, maybe to justify that 30% cut.
Do you have some sort of wide-range weapon, like the chem launcher, that’s doing it? Because they’re skittish and run away and thankfully the drone and turret won’t target them. I guess if you’re using an LMG you could get some collateral.
I don’t care about who’s ‘evil’ or not here, and EGS is certainly very primitive at the moment. My point is that the Steam client is a long neglected, terrible UI piece of junk that they’ve had over a decade to make tolerable and haven’t. And they have billions of dollars, so money and resources aren’t an excuse.
Yeah, I’m sure there’s a lot of behind the scenes activity, but it’s interesting that right after Epic Store starts eating Steam’s lunch they suddenly announce one of the few user centered client upgrades we’ve seen in a long time. As a user, the client is primitive, long-neglected, ugly crap that needs a complete…
Yes, even if the company has been terrible I start resolutely polite. Usually it gets taken care of, maybe because they’re so relieved to be dealing with someone who’s not attacking them.
‘OHSHI Epic Games store guess we better get back to work on this heap o junk’
Apparently only when you hit lvl 30 and now you’re in the ‘play forever’ phase. I thought for sure one of mine flipped after I totally neglected it, but other people say that doesn’t happen in early game.
Yeah, they have their little patrols that go out and resupply.
They run away as soon as they notice you, so you’d never get close enough to pet them without shooting them first - though it’d be nice to have pettable dogs at the settlements!
All dogs in this game just run away as soon as they notice you. If they were Far Cry animals, yes, all must die - just because they attack on sight.
They don’t explain this very well at all (a lot of things aren’t explained well at all, like how to respond to those stupid ‘Agent needs assistance!’ popups), but if you don’t resupply control points they will eventually be re-taken by the bad guys when their resources hit zero.